Commit graph

  • c560d19e0c
    Create docker-image.yml Vinzenz Schroeter 2024-04-10 21:57:11 +0200
  • 0ca6a91a7e separate folders per functionality Vinzenz Schroeter 2024-04-10 19:25:45 +0200
  • 7f00160780 send scores to big display Vinzenz Schroeter 2024-04-09 22:38:56 +0200
  • a89392beb8 respawn, fix hit box off by half tile Vinzenz Schroeter 2024-04-07 21:16:41 +0200
  • 3c9192ab3a show status of sockets independently Vinzenz Schroeter 2024-04-07 21:09:52 +0200
  • dd33ec59ad bullet hits tank, tank dies Vinzenz Schroeter 2024-04-07 21:09:36 +0200
  • 190c0c3143 more consistent tick pacing Vinzenz Schroeter 2024-04-07 20:29:09 +0200
  • dc9ad21a3d make big display toggleable Vinzenz Schroeter 2024-04-07 20:16:22 +0200
  • a9aaf899a2 separate tick steps Vinzenz Schroeter 2024-04-07 19:52:16 +0200
  • 898a9cedc1 bullets collide with walls Vinzenz Schroeter 2024-04-07 19:19:11 +0200
  • b10ccf2da8 player can shoot bullet (crashes game when leaving map) Vinzenz Schroeter 2024-04-07 19:05:50 +0200
  • dd6b0fffc1 wall collision Vinzenz Schroeter 2024-04-07 18:18:26 +0200
  • 54b840da3e tank movement (without collision) Vinzenz Schroeter 2024-04-07 17:17:11 +0200
  • a3bd582b2e tanks can spawn and get rendered Vinzenz Schroeter 2024-04-07 13:02:49 +0200
  • 151cad4cee move a bunch of stuff into subfolders Vinzenz Schroeter 2024-04-07 11:19:14 +0200
  • 8f281d65b2 get player input Vinzenz Schroeter 2024-04-07 01:27:11 +0200
  • abdfdf2ec0 react frontend app (display screen, join) Vinzenz Schroeter 2024-04-07 00:33:54 +0200
  • 1a20fa1fb6 game tick service Vinzenz Schroeter 2024-04-06 21:15:26 +0200
  • 154539488a proper web socket close Vinzenz Schroeter 2024-04-06 20:32:54 +0200
  • bc8d5ad6d0 first image in client Vinzenz Schroeter 2024-04-06 16:38:26 +0200
  • ea7f12b0c2 initial project, implement binary format of display Vinzenz Schroeter 2024-04-06 13:46:34 +0200