make big display toggleable

This commit is contained in:
Vinzenz Schroeter 2024-04-07 20:16:22 +02:00
parent a9aaf899a2
commit dc9ad21a3d
29 changed files with 119 additions and 46 deletions

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@ -1,4 +1,5 @@
using TanksServer.Helpers;
using TanksServer.Services;
namespace TanksServer.DrawSteps;

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@ -1,4 +1,6 @@
using TanksServer.Helpers;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.DrawSteps;

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@ -1,6 +1,7 @@
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TanksServer.Helpers;
using TanksServer.Services;
namespace TanksServer.DrawSteps;

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@ -1,8 +1,7 @@
global using System;
global using System.Collections.Concurrent;
global using System.Collections.Generic;
global using System.Linq;
global using System.Threading;
global using System.Threading.Tasks;
global using Microsoft.Extensions.Options;
global using TanksServer.Models;
global using TanksServer.Services;

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@ -1,4 +1,5 @@
using System.Text.Json.Serialization;
using TanksServer.Models;
namespace TanksServer.Helpers;

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@ -1,4 +1,6 @@
using System.Diagnostics;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.Helpers;

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@ -1,7 +1,8 @@
namespace TanksServer.Services;
namespace TanksServer.Models;
internal sealed class ServicePointDisplayConfiguration
{
public bool Enable { get; set; } = true;
public string Hostname { get; set; } = string.Empty;
public int Port { get; set; }
}

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@ -6,7 +6,9 @@ using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.FileProviders;
using TanksServer.DrawSteps;
using TanksServer.Helpers;
using TanksServer.Models;
using TanksServer.Servers;
using TanksServer.Services;
using TanksServer.TickSteps;
namespace TanksServer;
@ -74,14 +76,17 @@ internal static class Program
options.SerializerOptions.TypeInfoResolverChain.Insert(0, new AppSerializerContext());
});
builder.Services.AddOptions();
builder.Services.AddSingleton<MapService>();
builder.Services.AddSingleton<BulletManager>();
builder.Services.AddSingleton<TankManager>();
builder.Services.AddSingleton<SpawnNewTanks>();
builder.Services.AddSingleton<PixelDrawer>();
builder.Services.AddSingleton<ControlsServer>();
builder.Services.AddSingleton<PlayerServer>();
builder.Services.AddSingleton<ClientScreenServer>();
builder.Services.AddSingleton<LastFinishedFrameProvider>();
builder.Services.AddSingleton<SpawnQueueProvider>();
builder.Services.AddHostedService<GameTickService>();
builder.Services.AddHostedService(sp => sp.GetRequiredService<ControlsServer>());
@ -94,7 +99,7 @@ internal static class Program
builder.Services.AddSingleton<ITickStep, MoveTanks>();
builder.Services.AddSingleton<ITickStep, ShootFromTanks>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<SpawnNewTanks>());
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<PixelDrawer>());
builder.Services.AddSingleton<ITickStep, DrawStateToFrame>();
builder.Services.AddSingleton<ITickStep, SendToServicePointDisplay>();
builder.Services.AddSingleton<ITickStep, SendToClientScreen>();
@ -102,6 +107,9 @@ internal static class Program
builder.Services.AddSingleton<IDrawStep, TankDrawer>();
builder.Services.AddSingleton<IDrawStep, BulletDrawer>();
builder.Services.Configure<ServicePointDisplayConfiguration>(
builder.Configuration.GetSection("ServicePointDisplay"));
return builder.Build();
}
}

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@ -1,4 +1,3 @@
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Net.WebSockets;
using System.Threading.Channels;

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@ -2,6 +2,7 @@ using System.Net.WebSockets;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using TanksServer.Helpers;
using TanksServer.Models;
namespace TanksServer.Servers;

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@ -1,11 +1,11 @@
using System.Collections.Concurrent;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Extensions.Logging;
using TanksServer.TickSteps;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.Servers;
internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnNewTanks spawnNewTanks)
internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnQueueProvider spawnQueueProvider)
{
private readonly ConcurrentDictionary<string, Player> _players = new();
@ -33,7 +33,7 @@ internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnNewTanks s
private Player AddAndSpawn(string name)
{
var player = new Player(name);
spawnNewTanks.SpawnTankForPlayer(player);
spawnQueueProvider.Queue.Enqueue(player);
return player;
}
}

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@ -1,3 +1,5 @@
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class BulletManager

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@ -1,9 +1,12 @@
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using TanksServer.TickSteps;
namespace TanksServer.Services;
internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedService, IDisposable
internal sealed class GameTickService(
IEnumerable<ITickStep> steps, IHostApplicationLifetime lifetime, ILogger<GameTickService> logger
) : IHostedService, IDisposable
{
private readonly CancellationTokenSource _cancellation = new();
private readonly List<ITickStep> _steps = steps.ToList();
@ -17,11 +20,19 @@ internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedSer
private async Task RunAsync()
{
while (!_cancellation.IsCancellationRequested)
try
{
foreach (var step in _steps)
await step.TickAsync();
await Task.Delay(1000/25);
while (!_cancellation.IsCancellationRequested)
{
foreach (var step in _steps)
await step.TickAsync();
await Task.Delay(1000 / 25);
}
}
catch (Exception ex)
{
logger.LogError(ex, "game tick service crashed");
lifetime.StopApplication();
}
}

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@ -0,0 +1,14 @@
using TanksServer.Helpers;
namespace TanksServer.Services;
internal sealed class LastFinishedFrameProvider
{
private DisplayPixelBuffer? _lastFrame;
public DisplayPixelBuffer LastFrame
{
get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
set => _lastFrame = value;
}
}

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@ -1,3 +1,5 @@
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class MapService

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@ -0,0 +1,8 @@
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class SpawnQueueProvider
{
public ConcurrentQueue<Player> Queue { get; } = new();
}

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@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Concurrent;
using Microsoft.Extensions.Logging;
using TanksServer.Models;
namespace TanksServer.Services;

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@ -16,6 +16,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Options.ConfigurationExtensions" Version="8.0.0" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.3" />
</ItemGroup>

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@ -1,4 +1,6 @@
using TanksServer.Helpers;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.TickSteps;

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@ -1,3 +1,6 @@
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class CollideBulletsWithTanks(BulletManager bullets) : ITickStep

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@ -1,30 +1,25 @@
using TanksServer.DrawSteps;
using TanksServer.Helpers;
using TanksServer.TickSteps;
using TanksServer.Services;
namespace TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class PixelDrawer(IEnumerable<IDrawStep> drawSteps) : ITickStep
internal sealed class DrawStateToFrame(
IEnumerable<IDrawStep> drawSteps, LastFinishedFrameProvider lastFrameProvider
) : ITickStep
{
private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
private DisplayPixelBuffer? _lastFrame;
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
public DisplayPixelBuffer LastFrame
{
get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
private set => _lastFrame = value;
}
public Task TickAsync()
{
var buffer = CreateGameFieldPixelBuffer();
foreach (var step in _drawSteps)
foreach (var step in _drawSteps)
step.Draw(buffer);
LastFrame = buffer;
lastFrameProvider.LastFrame = buffer;
return Task.CompletedTask;
}
private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
{
var data = new byte[10 + GameFieldPixelCount / 8];

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@ -1,3 +1,6 @@
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class MoveBullets(BulletManager bullets) : ITickStep

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@ -1,3 +1,6 @@
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class MoveTanks(

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@ -1,3 +1,6 @@
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class RotateTanks(TankManager tanks, IOptions<TanksConfiguration> options) : ITickStep

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@ -1,13 +1,18 @@
using TanksServer.Servers;
using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class SendToClientScreen(
ClientScreenServer clientScreenServer, PixelDrawer drawer
ClientScreenServer clientScreenServer,
LastFinishedFrameProvider lastFinishedFrameProvider
) : ITickStep
{
public Task TickAsync()
{
return Task.WhenAll(clientScreenServer.GetConnections().Select(c => c.SendAsync(drawer.LastFrame)));
var tasks = clientScreenServer
.GetConnections()
.Select(c => c.SendAsync(lastFinishedFrameProvider.LastFrame));
return Task.WhenAll(tasks);
}
}

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@ -1,21 +1,25 @@
using System.Net.Sockets;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class SendToServicePointDisplay(
IOptions<ServicePointDisplayConfiguration> options,
PixelDrawer drawer
IOptions<ServicePointDisplayConfiguration> options,
LastFinishedFrameProvider lastFinishedFrameProvider
) : ITickStep, IDisposable
{
private readonly UdpClient _udpClient = new(options.Value.Hostname, options.Value.Port);
private readonly UdpClient? _udpClient = options.Value.Enable
? new(options.Value.Hostname, options.Value.Port)
: null;
public Task TickAsync()
{
return _udpClient.SendAsync(drawer.LastFrame.Data).AsTask();
return _udpClient?.SendAsync(lastFinishedFrameProvider.LastFrame.Data).AsTask() ?? Task.CompletedTask;
}
public void Dispose()
{
_udpClient.Dispose();
_udpClient?.Dispose();
}
}

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@ -1,3 +1,6 @@
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class ShootFromTanks(

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@ -1,14 +1,13 @@
using System.Collections.Concurrent;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class SpawnNewTanks(TankManager tanks, MapService map) : ITickStep
internal sealed class SpawnNewTanks(TankManager tanks, MapService map, SpawnQueueProvider queueProvider) : ITickStep
{
private readonly ConcurrentQueue<Player> _playersToSpawn = new();
public Task TickAsync()
{
while (_playersToSpawn.TryDequeue(out var player))
while (queueProvider.Queue.TryDequeue(out var player))
{
var tank = new Tank(player, ChooseSpawnPosition())
{
@ -42,9 +41,4 @@ internal sealed class SpawnNewTanks(TankManager tanks, MapService map) : ITickSt
chosenTile.Y * MapService.TileSize
);
}
public void SpawnTankForPlayer(Player player)
{
_playersToSpawn.Enqueue(player);
}
}

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@ -13,5 +13,10 @@
"Url": "http://localhost:3000"
}
}
},
"ServicePointDisplay": {
"Enable": false,
"Hostname": "172.23.42.29",
"Port": 2342
}
}