more consistent tick pacing
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190c0c3143
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@ -1,11 +1,12 @@
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using System.Diagnostics;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using TanksServer.TickSteps;
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namespace TanksServer.Services;
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namespace TanksServer;
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internal sealed class GameTickService(
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IEnumerable<ITickStep> steps, IHostApplicationLifetime lifetime, ILogger<GameTickService> logger
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internal sealed class GameTickWorker(
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IEnumerable<ITickStep> steps, IHostApplicationLifetime lifetime, ILogger<GameTickWorker> logger
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) : IHostedService, IDisposable
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{
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private readonly CancellationTokenSource _cancellation = new();
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@ -22,11 +23,16 @@ internal sealed class GameTickService(
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{
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try
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{
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var sw = new Stopwatch();
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while (!_cancellation.IsCancellationRequested)
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{
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logger.LogTrace("since last frame: {}", sw.Elapsed);
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sw.Restart();
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foreach (var step in _steps)
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await step.TickAsync();
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await Task.Delay(1000 / 25);
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await Task.Delay(TimeSpan.FromMilliseconds(1000 / 25) - sw.Elapsed);
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}
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}
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catch (Exception ex)
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@ -88,7 +88,7 @@ internal static class Program
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builder.Services.AddSingleton<LastFinishedFrameProvider>();
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builder.Services.AddSingleton<SpawnQueueProvider>();
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builder.Services.AddHostedService<GameTickService>();
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builder.Services.AddHostedService<GameTickWorker>();
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builder.Services.AddHostedService(sp => sp.GetRequiredService<ControlsServer>());
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builder.Services.AddHostedService(sp => sp.GetRequiredService<ClientScreenServer>());
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