respawn, fix hit box off by half tile

This commit is contained in:
Vinzenz Schroeter 2024-04-07 21:16:41 +02:00
parent 3c9192ab3a
commit a89392beb8
2 changed files with 10 additions and 7 deletions

View file

@ -25,10 +25,9 @@ internal sealed class Tank(Player player, FloatPosition spawnPosition)
public (FloatPosition TopLeft, FloatPosition BottomRight) GetBounds()
{
const int halfTile = MapService.TileSize / 2;
return (
new FloatPosition(Position.X - halfTile, Position.Y - halfTile),
new FloatPosition(Position.X + halfTile, Position.Y + halfTile)
Position,
new FloatPosition(Position.X + MapService.TileSize , Position.Y + MapService.TileSize )
);
}
}

View file

@ -3,7 +3,9 @@ using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class CollideBulletsWithTanks(BulletManager bullets, TankManager tanks) : ITickStep
internal sealed class CollideBulletsWithTanks(
BulletManager bullets, TankManager tanks, SpawnQueueProvider spawnQueueProvider
) : ITickStep
{
public Task TickAsync()
{
@ -16,15 +18,17 @@ internal sealed class CollideBulletsWithTanks(BulletManager bullets, TankManager
foreach (var tank in tanks)
{
var (topLeft, bottomRight) = tank.GetBounds();
if (bullet.Position.X <= topLeft.X || bullet.Position.X >= bottomRight.X ||
bullet.Position.Y <= topLeft.Y || bullet.Position.Y >= bottomRight.Y)
if (bullet.Position.X < topLeft.X || bullet.Position.X > bottomRight.X ||
bullet.Position.Y < topLeft.Y || bullet.Position.Y > bottomRight.Y)
continue;
if (bullet.Owner != tank.Owner)
bullet.Owner.Kills++;
tank.Owner.Deaths++;
tanks.Remove(tank);
spawnQueueProvider.Queue.Enqueue(tank.Owner);
return true;
}