bullets collide with walls

This commit is contained in:
Vinzenz Schroeter 2024-04-07 19:19:11 +02:00
parent b10ccf2da8
commit 898a9cedc1
6 changed files with 50 additions and 28 deletions

View file

@ -8,6 +8,6 @@ internal sealed class BulletDrawer(BulletManager bullets): IDrawStep
public void Draw(DisplayPixelBuffer buffer)
{
foreach (var bullet in bullets.GetAll())
buffer.Pixels[bullet.Position.ToPixelPosition().GetPixelIndex()] = true;
buffer.Pixels[bullet.Position.ToPixelPosition().ToPixelIndex()] = true;
}
}

View file

@ -1,23 +0,0 @@
using System.Diagnostics;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.DrawSteps;
internal static class DrawHelpers
{
public static int GetPixelIndex(this PixelPosition position)
{
return position.Y * MapService.PixelsPerRow + position.X;
}
public static PixelPosition GetPixel(this TilePosition position, byte subX, byte subY)
{
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition(
X: position.X * MapService.TileSize + subX,
Y: position.Y * MapService.TileSize + subY
);
}
}

View file

@ -18,7 +18,7 @@ internal sealed class MapDrawer(MapService map) : IDrawStep
for (byte pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
for (byte pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
{
var index = tile.GetPixel(pixelInTileX, pixelInTileY).GetPixelIndex();
var index = tile.GetPixelRelative(pixelInTileX, pixelInTileY).ToPixelIndex();
buffer.Pixels[index] = pixelInTileX % 2 == pixelInTileY % 2;
}
}

View file

@ -0,0 +1,35 @@
using System.Diagnostics;
using System.Runtime.CompilerServices;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.Helpers;
internal static class PositionHelpers
{
public static int ToPixelIndex(this PixelPosition position)
{
return position.Y * MapService.PixelsPerRow + position.X;
}
public static PixelPosition GetPixelRelative(this TilePosition position, byte subX, byte subY)
{
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition(
X: position.X * MapService.TileSize + subX,
Y: position.Y * MapService.TileSize + subY
);
}
public static PixelPosition ToPixelPosition(this FloatPosition position) => new(
X: (int)position.X % MapService.PixelsPerRow,
Y: (int)position.Y % MapService.PixelsPerRow
);
public static TilePosition ToTilePosition(this PixelPosition position) => new(
X: position.X / MapService.TileSize,
Y: position.Y / MapService.TileSize
);
}

View file

@ -4,5 +4,4 @@ namespace TanksServer.Models;
internal readonly record struct FloatPosition(double X, double Y)
{
public PixelPosition ToPixelPosition() => new((int)X % MapService.PixelsPerRow, (int)Y % MapService.PixelsPerRow);
}

View file

@ -1,21 +1,29 @@
using System.Collections;
using TanksServer.Helpers;
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class BulletManager : ITickStep
internal sealed class BulletManager(MapService map) : ITickStep
{
private readonly HashSet<Bullet> _bullets = new();
public void Spawn(Bullet bullet) => _bullets.Add(bullet);
public IEnumerable<Bullet> GetAll() => _bullets;
public Task TickAsync()
{
HashSet<Bullet> bulletsToRemove = new();
foreach (var bullet in _bullets)
{
MoveBullet(bullet);
if (BulletHitsWall(bullet))
bulletsToRemove.Add(bullet);
}
_bullets.RemoveWhere(b => bulletsToRemove.Contains(b));
return Task.CompletedTask;
}
@ -28,5 +36,8 @@ internal sealed class BulletManager : ITickStep
);
}
public IEnumerable<Bullet> GetAll() => _bullets;
private bool BulletHitsWall(Bullet bullet)
{
return map.IsCurrentlyWall(bullet.Position.ToPixelPosition().ToTilePosition());
}
}