get player input
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6
TanksServer/AppSerializerContext.cs
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6
TanksServer/AppSerializerContext.cs
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@ -0,0 +1,6 @@
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using System.Text.Json.Serialization;
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namespace TanksServer;
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[JsonSerializable(typeof(Player))]
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internal partial class AppSerializerContext: JsonSerializerContext;
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@ -1,5 +1,4 @@
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using System.Net.WebSockets;
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using System.Threading;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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@ -1,6 +1,103 @@
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using System.Net.WebSockets;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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namespace TanksServer;
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public class ControlsServer
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internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFactory loggerFactory)
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: IHostedLifecycleService
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{
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private readonly List<ControlsServerConnection> _connections = new();
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public Task HandleClient(WebSocket ws, Player player)
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{
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logger.LogDebug("control client connected {}", player.Id);
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var clientLogger = loggerFactory.CreateLogger<ControlsServerConnection>();
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var sock = new ControlsServerConnection(ws, clientLogger, this, player);
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_connections.Add(sock);
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return sock.Done;
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}
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public Task StoppingAsync(CancellationToken cancellationToken)
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{
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return Task.WhenAll(_connections.Select(c => c.CloseAsync()));
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}
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public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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private void Remove(ControlsServerConnection connection)
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{
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_connections.Remove(connection);
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}
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private sealed class ControlsServerConnection(WebSocket socket, ILogger logger, ControlsServer server,
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Player player)
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: EasyWebSocket(socket, logger, new byte[2])
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{
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private enum MessageType : byte
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{
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Enable = 0x01,
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Disable = 0x02,
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}
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private enum InputType : byte
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{
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Forward = 0x01,
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Backward = 0x02,
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Left = 0x03,
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Right = 0x04,
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Shoot = 0x05
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}
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protected override Task ReceiveAsync(ArraySegment<byte> buffer)
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{
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logger.LogDebug("player input {} {}", buffer[0], buffer[1]);
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bool isEnable;
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switch ((MessageType)buffer[0])
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{
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case MessageType.Enable:
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isEnable = true;
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break;
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case MessageType.Disable:
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isEnable = false;
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break;
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default:
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return CloseAsync(WebSocketCloseStatus.InvalidPayloadData, "invalid state");
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}
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switch ((InputType)buffer[1])
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{
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case InputType.Forward:
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player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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player.Controls.Shoot = isEnable;
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break;
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default:
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return CloseAsync(WebSocketCloseStatus.InvalidPayloadData, "invalid control");
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}
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return Task.CompletedTask;
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}
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protected override Task ClosingAsync()
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{
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server.Remove(this);
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return Task.CompletedTask;
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}
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}
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}
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@ -1,5 +1,4 @@
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using System.Net.WebSockets;
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using System.Threading;
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using Microsoft.Extensions.Logging;
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namespace TanksServer;
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@ -34,8 +33,6 @@ internal abstract class EasyWebSocket
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await ReceiveAsync(_buffer[..response.Count]);
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} while (_socket.State == WebSocketState.Open);
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await CloseAsync();
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}
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protected abstract Task ReceiveAsync(ArraySegment<byte> buffer);
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@ -45,7 +42,7 @@ internal abstract class EasyWebSocket
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{
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if (_socket.State != WebSocketState.Open)
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await CloseAsync();
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_logger.LogTrace("sending {} bytes of data", _buffer.Count);
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try
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@ -58,12 +55,15 @@ internal abstract class EasyWebSocket
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}
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}
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public async Task CloseAsync()
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public async Task CloseAsync(
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WebSocketCloseStatus status = WebSocketCloseStatus.NormalClosure,
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string? description = null
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)
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{
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if (Interlocked.Exchange(ref _closed, 1) == 1)
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return;
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_logger.LogDebug("closing socket");
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await _socket.CloseAsync(WebSocketCloseStatus.NormalClosure, null, CancellationToken.None);
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await _socket.CloseAsync(status, description, CancellationToken.None);
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await _readLoop;
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await ClosingAsync();
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_completionSource.SetResult();
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@ -1,4 +1,3 @@
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using System.Threading;
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using Microsoft.Extensions.Hosting;
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namespace TanksServer;
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@ -1,4 +1,5 @@
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global using System;
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global using System.Collections.Generic;
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global using System.Linq;
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global using System.Threading;
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global using System.Threading.Tasks;
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@ -1,4 +1,5 @@
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using System.Collections.Concurrent;
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using System.Diagnostics.CodeAnalysis;
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using Microsoft.Extensions.Logging;
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namespace TanksServer;
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@ -8,11 +9,36 @@ internal sealed class PlayerService(ILogger<PlayerService> logger)
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private readonly ConcurrentDictionary<string, Player> _players = new();
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public Player GetOrAdd(string name) => _players.GetOrAdd(name, _ => new Player(name));
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public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
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{
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foreach (var player in _players.Values)
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{
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if (player.Id != playerId)
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continue;
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foundPlayer = player;
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return true;
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}
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foundPlayer = null;
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return false;
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}
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}
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internal class Player(string name)
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internal sealed class Player(string name)
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{
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public string Name => name;
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public Guid Id => Guid.NewGuid();
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public Guid Id { get; } = Guid.NewGuid();
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public PlayerControls Controls { get; } = new();
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}
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internal sealed class PlayerControls
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{
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public bool Forward { get; set; }
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public bool Backward { get; set; }
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public bool TurnLeft { get; set; }
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public bool TurnRight { get; set; }
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public bool Shoot { get; set; }
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}
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@ -1,5 +1,4 @@
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using System.IO;
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using System.Text.Json.Serialization;
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using Microsoft.AspNetCore.Builder;
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using Microsoft.AspNetCore.Http;
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using Microsoft.AspNetCore.Mvc;
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var clientScreenServer = app.Services.GetRequiredService<ClientScreenServer>();
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var playerService = app.Services.GetRequiredService<PlayerService>();
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var controlsServer = app.Services.GetRequiredService<ControlsServer>();
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var clientFileProvider = new PhysicalFileProvider(Path.Combine(app.Environment.ContentRootPath, "client"));
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app.UseDefaultFiles(new DefaultFilesOptions { FileProvider = clientFileProvider });
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await clientScreenServer.HandleClient(ws);
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});
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app.Map("/controls", async (HttpContext context, [FromQuery] string playerId) =>
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app.Map("/controls", async (HttpContext context, [FromQuery] Guid playerId) =>
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{
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if (!context.WebSockets.IsWebSocketRequest)
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{
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context.Response.StatusCode = StatusCodes.Status400BadRequest;
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return;
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}
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return Results.BadRequest();
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if (!playerService.TryGet(playerId, out var player))
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return Results.NotFound();
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using var ws = await context.WebSockets.AcceptWebSocketAsync();
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await clientScreenServer.HandleClient(ws);
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await controlsServer.HandleClient(ws, player);
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return Results.Empty;
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});
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await app.RunAsync();
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builder.Services.AddHostedService<ClientScreenServer>(sp => sp.GetRequiredService<ClientScreenServer>());
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builder.Services.AddSingleton<ITickStep, ClientScreenServer>(sp => sp.GetRequiredService<ClientScreenServer>());
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builder.Services.AddSingleton<ControlsServer>();
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builder.Services.AddHostedService<GameTickService>();
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builder.Services.AddSingleton<PlayerService>();
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return builder.Build();
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}
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}
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[JsonSerializable(typeof(Player))]
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internal partial class AppSerializerContext: JsonSerializerContext;
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if (event.defaultPrevented)
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return;
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const typeCode = type === 'input-on' ? 0x01 : 0x02;
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const controls = {
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'ArrowLeft': 'left',
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'ArrowUp': 'up',
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'ArrowRight': 'right',
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'ArrowDown': 'down',
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'Space': 'shoot',
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'KeyW': 'up',
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'KeyA': 'left',
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'KeyS': 'down',
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'KeyD': 'right',
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'ArrowLeft': 0x03,
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'ArrowUp': 0x01,
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'ArrowRight': 0x04,
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'ArrowDown': 0x02,
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'Space': 0x05,
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'KeyW': 0x01,
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'KeyA': 0x03,
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'KeyS': 0x02,
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'KeyD': 0x04,
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};
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// @ts-ignore
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if (!value)
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return;
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sendMessage(JSON.stringify({type, value}));
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const message = new Uint8Array([typeCode, value]);
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console.log('input', message);
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sendMessage(message);
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};
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useEffect(() => {
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window.onkeydown = null;
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window.onkeyup = null;
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};
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}, []);
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}, [sendMessage]);
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return <div className="controls">
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<div className="control">
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