get player input

This commit is contained in:
Vinzenz Schroeter 2024-04-07 01:27:11 +02:00
parent abdfdf2ec0
commit 8f281d65b2
9 changed files with 165 additions and 34 deletions

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@ -0,0 +1,6 @@
using System.Text.Json.Serialization;
namespace TanksServer;
[JsonSerializable(typeof(Player))]
internal partial class AppSerializerContext: JsonSerializerContext;

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@ -1,5 +1,4 @@
using System.Net.WebSockets;
using System.Threading;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;

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@ -1,6 +1,103 @@
using System.Net.WebSockets;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
namespace TanksServer;
public class ControlsServer
internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFactory loggerFactory)
: IHostedLifecycleService
{
private readonly List<ControlsServerConnection> _connections = new();
public Task HandleClient(WebSocket ws, Player player)
{
logger.LogDebug("control client connected {}", player.Id);
var clientLogger = loggerFactory.CreateLogger<ControlsServerConnection>();
var sock = new ControlsServerConnection(ws, clientLogger, this, player);
_connections.Add(sock);
return sock.Done;
}
public Task StoppingAsync(CancellationToken cancellationToken)
{
return Task.WhenAll(_connections.Select(c => c.CloseAsync()));
}
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
private void Remove(ControlsServerConnection connection)
{
_connections.Remove(connection);
}
private sealed class ControlsServerConnection(WebSocket socket, ILogger logger, ControlsServer server,
Player player)
: EasyWebSocket(socket, logger, new byte[2])
{
private enum MessageType : byte
{
Enable = 0x01,
Disable = 0x02,
}
private enum InputType : byte
{
Forward = 0x01,
Backward = 0x02,
Left = 0x03,
Right = 0x04,
Shoot = 0x05
}
protected override Task ReceiveAsync(ArraySegment<byte> buffer)
{
logger.LogDebug("player input {} {}", buffer[0], buffer[1]);
bool isEnable;
switch ((MessageType)buffer[0])
{
case MessageType.Enable:
isEnable = true;
break;
case MessageType.Disable:
isEnable = false;
break;
default:
return CloseAsync(WebSocketCloseStatus.InvalidPayloadData, "invalid state");
}
switch ((InputType)buffer[1])
{
case InputType.Forward:
player.Controls.Forward = isEnable;
break;
case InputType.Backward:
player.Controls.Backward = isEnable;
break;
case InputType.Left:
player.Controls.TurnLeft = isEnable;
break;
case InputType.Right:
player.Controls.TurnRight = isEnable;
break;
case InputType.Shoot:
player.Controls.Shoot = isEnable;
break;
default:
return CloseAsync(WebSocketCloseStatus.InvalidPayloadData, "invalid control");
}
return Task.CompletedTask;
}
protected override Task ClosingAsync()
{
server.Remove(this);
return Task.CompletedTask;
}
}
}

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@ -1,5 +1,4 @@
using System.Net.WebSockets;
using System.Threading;
using Microsoft.Extensions.Logging;
namespace TanksServer;
@ -34,8 +33,6 @@ internal abstract class EasyWebSocket
await ReceiveAsync(_buffer[..response.Count]);
} while (_socket.State == WebSocketState.Open);
await CloseAsync();
}
protected abstract Task ReceiveAsync(ArraySegment<byte> buffer);
@ -45,7 +42,7 @@ internal abstract class EasyWebSocket
{
if (_socket.State != WebSocketState.Open)
await CloseAsync();
_logger.LogTrace("sending {} bytes of data", _buffer.Count);
try
@ -58,12 +55,15 @@ internal abstract class EasyWebSocket
}
}
public async Task CloseAsync()
public async Task CloseAsync(
WebSocketCloseStatus status = WebSocketCloseStatus.NormalClosure,
string? description = null
)
{
if (Interlocked.Exchange(ref _closed, 1) == 1)
return;
_logger.LogDebug("closing socket");
await _socket.CloseAsync(WebSocketCloseStatus.NormalClosure, null, CancellationToken.None);
await _socket.CloseAsync(status, description, CancellationToken.None);
await _readLoop;
await ClosingAsync();
_completionSource.SetResult();

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@ -1,4 +1,3 @@
using System.Threading;
using Microsoft.Extensions.Hosting;
namespace TanksServer;

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@ -1,4 +1,5 @@
global using System;
global using System.Collections.Generic;
global using System.Linq;
global using System.Threading;
global using System.Threading.Tasks;

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@ -1,4 +1,5 @@
using System.Collections.Concurrent;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Extensions.Logging;
namespace TanksServer;
@ -8,11 +9,36 @@ internal sealed class PlayerService(ILogger<PlayerService> logger)
private readonly ConcurrentDictionary<string, Player> _players = new();
public Player GetOrAdd(string name) => _players.GetOrAdd(name, _ => new Player(name));
public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
{
foreach (var player in _players.Values)
{
if (player.Id != playerId)
continue;
foundPlayer = player;
return true;
}
foundPlayer = null;
return false;
}
}
internal class Player(string name)
internal sealed class Player(string name)
{
public string Name => name;
public Guid Id => Guid.NewGuid();
public Guid Id { get; } = Guid.NewGuid();
public PlayerControls Controls { get; } = new();
}
internal sealed class PlayerControls
{
public bool Forward { get; set; }
public bool Backward { get; set; }
public bool TurnLeft { get; set; }
public bool TurnRight { get; set; }
public bool Shoot { get; set; }
}

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@ -1,5 +1,4 @@
using System.IO;
using System.Text.Json.Serialization;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
@ -19,6 +18,7 @@ internal static class Program
var clientScreenServer = app.Services.GetRequiredService<ClientScreenServer>();
var playerService = app.Services.GetRequiredService<PlayerService>();
var controlsServer = app.Services.GetRequiredService<ControlsServer>();
var clientFileProvider = new PhysicalFileProvider(Path.Combine(app.Environment.ContentRootPath, "client"));
app.UseDefaultFiles(new DefaultFilesOptions { FileProvider = clientFileProvider });
@ -38,17 +38,17 @@ internal static class Program
await clientScreenServer.HandleClient(ws);
});
app.Map("/controls", async (HttpContext context, [FromQuery] string playerId) =>
app.Map("/controls", async (HttpContext context, [FromQuery] Guid playerId) =>
{
if (!context.WebSockets.IsWebSocketRequest)
{
context.Response.StatusCode = StatusCodes.Status400BadRequest;
return;
}
return Results.BadRequest();
if (!playerService.TryGet(playerId, out var player))
return Results.NotFound();
using var ws = await context.WebSockets.AcceptWebSocketAsync();
await clientScreenServer.HandleClient(ws);
await controlsServer.HandleClient(ws, player);
return Results.Empty;
});
await app.RunAsync();
@ -80,6 +80,8 @@ internal static class Program
builder.Services.AddHostedService<ClientScreenServer>(sp => sp.GetRequiredService<ClientScreenServer>());
builder.Services.AddSingleton<ITickStep, ClientScreenServer>(sp => sp.GetRequiredService<ClientScreenServer>());
builder.Services.AddSingleton<ControlsServer>();
builder.Services.AddHostedService<GameTickService>();
builder.Services.AddSingleton<PlayerService>();
@ -87,6 +89,3 @@ internal static class Program
return builder.Build();
}
}
[JsonSerializable(typeof(Player))]
internal partial class AppSerializerContext: JsonSerializerContext;

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@ -22,16 +22,18 @@ export default function Controls({playerId}: {
if (event.defaultPrevented)
return;
const typeCode = type === 'input-on' ? 0x01 : 0x02;
const controls = {
'ArrowLeft': 'left',
'ArrowUp': 'up',
'ArrowRight': 'right',
'ArrowDown': 'down',
'Space': 'shoot',
'KeyW': 'up',
'KeyA': 'left',
'KeyS': 'down',
'KeyD': 'right',
'ArrowLeft': 0x03,
'ArrowUp': 0x01,
'ArrowRight': 0x04,
'ArrowDown': 0x02,
'Space': 0x05,
'KeyW': 0x01,
'KeyA': 0x03,
'KeyS': 0x02,
'KeyD': 0x04,
};
// @ts-ignore
@ -39,7 +41,9 @@ export default function Controls({playerId}: {
if (!value)
return;
sendMessage(JSON.stringify({type, value}));
const message = new Uint8Array([typeCode, value]);
console.log('input', message);
sendMessage(message);
};
useEffect(() => {
@ -51,7 +55,7 @@ export default function Controls({playerId}: {
window.onkeydown = null;
window.onkeyup = null;
};
}, []);
}, [sendMessage]);
return <div className="controls">
<div className="control">