tank movement (without collision)
This commit is contained in:
parent
a3bd582b2e
commit
54b840da3e
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@ -1,3 +1,5 @@
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Net.WebSockets;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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@ -12,27 +14,36 @@ internal sealed class ClientScreenServer(
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PixelDrawer drawer
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) : IHostedLifecycleService, ITickStep
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{
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private readonly List<ClientScreenServerConnection> _connections = new();
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private readonly ConcurrentDictionary<ClientScreenServerConnection, byte> _connections = new();
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private bool _closing;
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public Task HandleClient(WebSocket socket)
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{
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if (_closing)
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{
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logger.LogWarning("ignoring request because connections are closing");
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return Task.CompletedTask;
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}
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logger.LogDebug("HandleClient");
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var connection =
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new ClientScreenServerConnection(socket, loggerFactory.CreateLogger<ClientScreenServerConnection>(), this);
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_connections.Add(connection);
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var added = _connections.TryAdd(connection, 0);
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Debug.Assert(added);
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return connection.Done;
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}
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public Task StoppingAsync(CancellationToken cancellationToken)
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{
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logger.LogInformation("closing connections");
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return Task.WhenAll(_connections.Select(c => c.CloseAsync()));
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_closing = true;
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return Task.WhenAll(_connections.Keys.Select(c => c.CloseAsync()));
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}
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public Task TickAsync()
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{
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logger.LogTrace("Sending buffer to {} clients", _connections.Count);
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return Task.WhenAll(_connections.Select(c => c.SendAsync(drawer.LastFrame)));
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return Task.WhenAll(_connections.Keys.Select(c => c.SendAsync(drawer.LastFrame)));
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}
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public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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@ -40,35 +51,62 @@ internal sealed class ClientScreenServer(
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public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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private void Remove(ClientScreenServerConnection connection) => _connections.Remove(connection);
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private sealed class ClientScreenServerConnection(
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WebSocket webSocket,
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ILogger<ClientScreenServerConnection> logger,
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ClientScreenServer server
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) : EasyWebSocket(webSocket, logger, ArraySegment<byte>.Empty)
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private void Remove(ClientScreenServerConnection connection) => _connections.TryRemove(connection, out _);
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private sealed class ClientScreenServerConnection: IDisposable
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{
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private bool _wantsNewFrame = true;
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private readonly ByteChannelWebSocket _channel;
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private readonly SemaphoreSlim _wantedFrames = new(1);
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private readonly ClientScreenServer _server;
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private readonly ILogger<ClientScreenServerConnection> _logger;
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public Task SendAsync(DisplayPixelBuffer buf)
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public ClientScreenServerConnection(WebSocket webSocket,
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ILogger<ClientScreenServerConnection> logger,
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ClientScreenServer server)
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{
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if (!_wantsNewFrame)
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return Task.CompletedTask;
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_wantsNewFrame = false;
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return TrySendAsync(buf.Data);
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_server = server;
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_logger = logger;
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_channel = new(webSocket, logger, 0);
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Done = ReceiveAsync();
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}
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protected override Task ReceiveAsync(ArraySegment<byte> buffer)
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public async Task SendAsync(DisplayPixelBuffer buf)
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{
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_wantsNewFrame = true;
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return Task.CompletedTask;
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if (await _wantedFrames.WaitAsync(TimeSpan.Zero))
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{
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_logger.LogTrace("sending");
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await _channel.Writer.WriteAsync(buf.Data);
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}
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else
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{
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_logger.LogTrace("client does not want a frame yet");
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}
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}
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protected override Task ClosingAsync()
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private async Task ReceiveAsync()
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{
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server.Remove(this);
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return Task.CompletedTask;
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await foreach (var _ in _channel.Reader.ReadAllAsync())
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{
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_wantedFrames.Release();
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}
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_logger.LogTrace("done receiving");
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_server.Remove(this);
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}
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public Task CloseAsync()
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{
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_logger.LogDebug("closing connection");
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return _channel.CloseAsync();
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}
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public Task Done { get; }
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public void Dispose()
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{
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_wantedFrames.Dispose();
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Done.Dispose();
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}
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}
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}
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@ -36,11 +36,25 @@ internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFact
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_connections.Remove(connection);
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}
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private sealed class ControlsServerConnection(
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WebSocket socket, ILogger<ControlsServerConnection> logger,
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ControlsServer server, Player player)
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: EasyWebSocket(socket, logger, new byte[2])
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private sealed class ControlsServerConnection
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{
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private readonly ByteChannelWebSocket _binaryWebSocket;
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private readonly ILogger<ControlsServerConnection> _logger;
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private readonly ControlsServer _server;
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private readonly Player _player;
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public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger,
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ControlsServer server, Player player)
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{
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_logger = logger;
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_server = server;
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_player = player;
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_binaryWebSocket = new(socket, logger, 2);
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Done = ReceiveAsync();
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}
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public Task Done { get; }
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private enum MessageType : byte
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{
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Enable = 0x01,
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@ -56,48 +70,47 @@ internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFact
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Shoot = 0x05
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}
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protected override Task ReceiveAsync(ArraySegment<byte> buffer)
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private async Task ReceiveAsync()
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{
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var type = (MessageType)buffer[0];
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var control = (InputType)buffer[1];
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Logger.LogTrace("player input {} {} {}", player.Id, type, control);
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var isEnable = type switch
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await foreach (var buffer in _binaryWebSocket.Reader.ReadAllAsync())
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{
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MessageType.Enable => true,
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MessageType.Disable => false,
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_ => throw new ArgumentException("invalid message type")
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};
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var type = (MessageType)buffer[0];
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var control = (InputType)buffer[1];
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switch (control)
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{
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case InputType.Forward:
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player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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player.Controls.Shoot = isEnable;
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break;
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default:
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throw new ArgumentException("invalid control type");
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_logger.LogTrace("player input {} {} {}", _player.Id, type, control);
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var isEnable = type switch
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{
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MessageType.Enable => true,
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MessageType.Disable => false,
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_ => throw new ArgumentException("invalid message type")
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};
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switch (control)
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{
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case InputType.Forward:
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_player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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_player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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_player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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_player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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_player.Controls.Shoot = isEnable;
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break;
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default:
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throw new ArgumentException("invalid control type");
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}
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}
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return Task.CompletedTask;
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_server.Remove(this);
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}
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protected override Task ClosingAsync()
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{
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server.Remove(this);
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return Task.CompletedTask;
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}
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public Task CloseAsync() => _binaryWebSocket.CloseAsync();
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}
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}
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90
TanksServer/Helpers/ByteChannelWebSocket.cs
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90
TanksServer/Helpers/ByteChannelWebSocket.cs
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using System.Diagnostics;
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using System.Net.WebSockets;
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using System.Threading.Channels;
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using Microsoft.Extensions.Logging;
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namespace TanksServer.Helpers;
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/// <summary>
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/// Hacky class for easier semantics
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/// </summary>
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internal sealed class ByteChannelWebSocket : Channel<byte[]>
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{
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private readonly ILogger _logger;
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private readonly WebSocket _socket;
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private readonly Task _backgroundDone;
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private readonly byte[] _buffer;
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private readonly Channel<byte[]> _outgoing = Channel.CreateUnbounded<byte[]>();
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private readonly Channel<byte[]> _incoming = Channel.CreateUnbounded<byte[]>();
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public ByteChannelWebSocket(WebSocket socket, ILogger logger, int messageSize)
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{
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_socket = socket;
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_logger = logger;
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_buffer = new byte[messageSize];
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_backgroundDone = Task.WhenAll(ReadLoopAsync(), WriteLoopAsync());
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Reader = _incoming.Reader;
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Writer = _outgoing.Writer;
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}
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private async Task ReadLoopAsync()
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{
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while (true)
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{
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if (_socket.State is not (WebSocketState.Open or WebSocketState.CloseSent))
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break;
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var response = await _socket.ReceiveAsync(_buffer, CancellationToken.None);
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if (response.MessageType == WebSocketMessageType.Close)
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{
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if (_socket.State == WebSocketState.CloseReceived)
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await _socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty,
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CancellationToken.None);
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break;
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}
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if (response.Count != _buffer.Length)
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{
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await _socket.CloseAsync(
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WebSocketCloseStatus.InvalidPayloadData,
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"response has unexpected size",
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CancellationToken.None);
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break;
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}
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await _incoming.Writer.WriteAsync(_buffer.ToArray());
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}
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if (_socket.State != WebSocketState.Closed)
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Debugger.Break();
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_incoming.Writer.Complete();
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}
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private async Task WriteLoopAsync()
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{
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await foreach (var data in _outgoing.Reader.ReadAllAsync())
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{
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_logger.LogTrace("sending {} bytes of data", data.Length);
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try
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{
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await _socket.SendAsync(data, WebSocketMessageType.Binary, true, CancellationToken.None);
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}
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catch (WebSocketException wsEx)
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{
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_logger.LogDebug(wsEx, "send failed");
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}
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}
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await _socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None);
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}
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public async Task CloseAsync()
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{
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_logger.LogDebug("closing socket");
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_outgoing.Writer.Complete();
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await _backgroundDone;
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}
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}
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@ -1,74 +0,0 @@
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using System.Net.WebSockets;
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using Microsoft.Extensions.Logging;
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namespace TanksServer.Helpers;
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/// <summary>
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/// Hacky class for easier semantics
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/// </summary>
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internal abstract class EasyWebSocket
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{
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private readonly TaskCompletionSource _completionSource = new();
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protected readonly ILogger Logger;
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private readonly WebSocket _socket;
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private readonly Task _readLoop;
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private readonly ArraySegment<byte> _buffer;
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private int _closed;
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protected EasyWebSocket(WebSocket socket, ILogger logger, ArraySegment<byte> buffer)
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{
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_socket = socket;
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Logger = logger;
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_buffer = buffer;
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_readLoop = ReadLoopAsync();
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}
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public Task Done => _completionSource.Task;
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private async Task ReadLoopAsync()
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{
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do
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{
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var response = await _socket.ReceiveAsync(_buffer, CancellationToken.None);
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if (response.CloseStatus.HasValue)
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break;
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await ReceiveAsync(_buffer[..response.Count]);
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} while (_socket.State == WebSocketState.Open);
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}
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protected abstract Task ReceiveAsync(ArraySegment<byte> buffer);
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protected abstract Task ClosingAsync();
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protected async Task TrySendAsync(byte[] data)
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{
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if (_socket.State != WebSocketState.Open)
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await CloseAsync();
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Logger.LogTrace("sending {} bytes of data", _buffer.Count);
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try
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{
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await _socket.SendAsync(data, WebSocketMessageType.Binary, true, CancellationToken.None);
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}
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catch (WebSocketException wsEx)
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{
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Logger.LogDebug(wsEx, "send failed");
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}
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}
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public async Task CloseAsync(
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WebSocketCloseStatus status = WebSocketCloseStatus.NormalClosure,
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string? description = null
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)
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{
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if (Interlocked.Exchange(ref _closed, 1) == 1)
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return;
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Logger.LogDebug("closing socket");
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await _socket.CloseAsync(status, description, CancellationToken.None);
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await _readLoop;
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await ClosingAsync();
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_completionSource.SetResult();
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}
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}
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3
TanksServer/Models/FloatPosition.cs
Normal file
3
TanksServer/Models/FloatPosition.cs
Normal file
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namespace TanksServer.Models;
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internal record struct FloatPosition(double X, double Y);
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@ -1,8 +1,16 @@
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namespace TanksServer.Models;
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internal sealed class Tank(Player player, PixelPosition spawnPosition)
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internal sealed class Tank(Player player, FloatPosition spawnPosition)
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{
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private double _rotation;
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public Player Owner { get; } = player;
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public int Rotation { get; set; }
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public PixelPosition Position { get; set; } = spawnPosition;
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public double Rotation
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{
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get => _rotation;
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set => _rotation = value % 16d;
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}
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public FloatPosition Position { get; set; } = spawnPosition;
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}
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9
TanksServer/Models/TanksConfiguration.cs
Normal file
9
TanksServer/Models/TanksConfiguration.cs
Normal file
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@ -0,0 +1,9 @@
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namespace TanksServer.Models;
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public class TanksConfiguration
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{
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public double MoveSpeed { get; set; } = 1.4;
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public double TurnSpeed { get; set; } = 0.4;
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public double ShootDelayMs { get; set; } = 0.4 * 1000;
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public double BulletSpeed { get; set; } = 8;
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}
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@ -74,23 +74,25 @@ internal static class Program
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builder.Services.AddSingleton<ServicePointDisplay>();
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builder.Services.AddSingleton<MapService>();
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builder.Services.AddSingleton<TankManager>();
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builder.Services.AddHostedService<GameTickService>();
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builder.Services.AddSingleton<SpawnQueue>();
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<SpawnQueue>());
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builder.Services.AddSingleton<PixelDrawer>();
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builder.Services.AddSingleton<ITickStep, PixelDrawer>(sp => sp.GetRequiredService<PixelDrawer>());
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builder.Services.AddSingleton<ClientScreenServer>();
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builder.Services.AddHostedService(sp => sp.GetRequiredService<ClientScreenServer>());
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builder.Services.AddSingleton<ITickStep, ClientScreenServer>(sp => sp.GetRequiredService<ClientScreenServer>());
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builder.Services.AddSingleton<TankManager>();
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<TankManager>());
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builder.Services.AddSingleton<ControlsServer>();
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builder.Services.AddHostedService(sp => sp.GetRequiredService<ControlsServer>());
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builder.Services.AddSingleton<SpawnQueue>();
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<SpawnQueue>());
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builder.Services.AddSingleton<PixelDrawer>();
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<PixelDrawer>());
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builder.Services.AddSingleton<ClientScreenServer>();
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builder.Services.AddHostedService(sp => sp.GetRequiredService<ClientScreenServer>());
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<ClientScreenServer>());
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builder.Services.AddSingleton<PlayerServer>();
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return builder.Build();
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@ -20,7 +20,7 @@ internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedSer
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{
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foreach (var step in _steps)
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await step.TickAsync();
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await Task.Delay(1000);
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await Task.Delay(1000/25);
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}
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}
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@ -75,14 +75,17 @@ internal sealed class PixelDrawer : ITickStep
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{
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foreach (var tank in _tanks)
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{
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var pos = new PixelPosition((int)tank.Position.X, (int)tank.Position.Y);
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var rotationVariant = (int)Math.Floor(tank.Rotation);
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for (var dy = 0; dy < MapService.TileSize; dy++)
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{
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var rowStartIndex = (tank.Position.Y + dy) * MapService.PixelsPerRow;
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var rowStartIndex = (pos.Y + dy) * MapService.PixelsPerRow;
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for (var dx = 0; dx < MapService.TileSize; dx++)
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{
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var i = rowStartIndex + tank.Position.X + dx;
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buf.Pixels[i] = TankSpriteAt(dx, dy, tank.Rotation);
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||||
var i = rowStartIndex + pos.X + dx;
|
||||
if (TankSpriteAt(dx, dy, rotationVariant))
|
||||
buf.Pixels[i] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -91,8 +94,13 @@ internal sealed class PixelDrawer : ITickStep
|
|||
private bool TankSpriteAt(int dx, int dy, int tankRotation)
|
||||
{
|
||||
var x = tankRotation % 4 * (MapService.TileSize + 1);
|
||||
var y = tankRotation / 4 * (MapService.TileSize + 1);
|
||||
return _tankSprite[(y + dy) * _tankSpriteWidth + x + dx];
|
||||
var y = (int)Math.Floor(tankRotation / 4d) * (MapService.TileSize + 1);
|
||||
var index = (y + dy) * _tankSpriteWidth + x + dx;
|
||||
|
||||
if (index < 0 || index > _tankSprite.Length)
|
||||
Debugger.Break();
|
||||
|
||||
return _tankSprite[index];
|
||||
}
|
||||
|
||||
private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
|
||||
|
|
|
@ -21,7 +21,7 @@ internal sealed class SpawnQueue(TankManager tanks, MapService map) : ITickStep
|
|||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private PixelPosition ChooseSpawnPosition()
|
||||
private FloatPosition ChooseSpawnPosition()
|
||||
{
|
||||
List<TilePosition> candidates = new();
|
||||
|
||||
|
@ -33,12 +33,12 @@ internal sealed class SpawnQueue(TankManager tanks, MapService map) : ITickStep
|
|||
if (map.IsCurrentlyWall(tile))
|
||||
continue;
|
||||
|
||||
// TODO: check tanks
|
||||
// TODO: check tanks and bullets
|
||||
candidates.Add(tile);
|
||||
}
|
||||
|
||||
var chosenTile = candidates[Random.Shared.Next(candidates.Count)];
|
||||
return new PixelPosition(
|
||||
return new FloatPosition(
|
||||
chosenTile.X * MapService.TileSize,
|
||||
chosenTile.Y * MapService.TileSize
|
||||
);
|
||||
|
|
|
@ -1,20 +1,70 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Concurrent;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Microsoft.Extensions.Options;
|
||||
using TanksServer.Models;
|
||||
|
||||
namespace TanksServer.Services;
|
||||
|
||||
internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank>
|
||||
internal sealed class TankManager(ILogger<TankManager> logger, IOptions<TanksConfiguration> options)
|
||||
: ITickStep, IEnumerable<Tank>
|
||||
{
|
||||
private readonly ConcurrentBag<Tank> _tanks = new();
|
||||
private readonly TanksConfiguration _config = options.Value;
|
||||
|
||||
public void Add(Tank tank)
|
||||
{
|
||||
logger.LogInformation("Tank added");
|
||||
logger.LogInformation("Tank added for player {}", tank.Owner.Id);
|
||||
_tanks.Add(tank);
|
||||
}
|
||||
|
||||
public Task TickAsync()
|
||||
{
|
||||
foreach (var tank in _tanks)
|
||||
{
|
||||
TryMoveTank(tank);
|
||||
}
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private bool TryMoveTank(Tank tank)
|
||||
{
|
||||
logger.LogTrace("moving tank for player {}", tank.Owner.Id);
|
||||
var player = tank.Owner;
|
||||
|
||||
// move turret
|
||||
if (player.Controls.TurnLeft) Rotate(tank, -_config.TurnSpeed);
|
||||
if (player.Controls.TurnRight) Rotate(tank, +_config.TurnSpeed);
|
||||
|
||||
if (player.Controls is { Forward: false, Backward: false })
|
||||
return false;
|
||||
|
||||
var direction = player.Controls.Forward ? 1 : -1;
|
||||
var angle = tank.Rotation / 16d * 2d * Math.PI;
|
||||
var newX = tank.Position.X + Math.Sin(angle) * direction * _config.MoveSpeed;
|
||||
var newY = tank.Position.Y - Math.Cos(angle) * direction * _config.MoveSpeed;
|
||||
|
||||
return TryMove(tank, newX, newY)
|
||||
|| TryMove(tank, newX, tank.Position.Y)
|
||||
|| TryMove(tank, tank.Position.X, newY);
|
||||
}
|
||||
|
||||
private static bool TryMove(Tank tank, double newX, double newY)
|
||||
{
|
||||
// TODO implement
|
||||
|
||||
tank.Position = new FloatPosition(newX, newY);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Rotate(Tank t, double speed)
|
||||
{
|
||||
var newRotation = (t.Rotation + speed + 16) % 16;
|
||||
logger.LogTrace("rotating tank for {} from {} to {}", t.Owner.Id, t.Rotation, newRotation);
|
||||
t.Rotation = newRotation;
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator();
|
||||
}
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Debug",
|
||||
"Microsoft.AspNetCore": "Information"
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,8 @@
|
|||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
"Microsoft.AspNetCore": "Warning",
|
||||
"TanksServer": "Trace"
|
||||
}
|
||||
},
|
||||
"AllowedHosts": "*",
|
||||
|
|
|
@ -20,8 +20,6 @@ function drawPixelsToCanvas(pixels: Uint8Array, canvas: HTMLCanvasElement) {
|
|||
const imageData = drawContext.getImageData(0, 0, canvas.width, canvas.height, {colorSpace: 'srgb'});
|
||||
const data = imageData.data;
|
||||
|
||||
console.log('draw', {width: canvas.width, height: canvas.height, dataLength: data.byteLength});
|
||||
|
||||
for (let y = 0; y < canvas.height; y++) {
|
||||
const rowStartPixelIndex = y * pixelsPerRow;
|
||||
for (let x = 0; x < canvas.width; x++) {
|
||||
|
|
|
@ -42,7 +42,6 @@ export default function Controls({playerId}: {
|
|||
return;
|
||||
|
||||
const message = new Uint8Array([typeCode, value]);
|
||||
console.log('input', message);
|
||||
sendMessage(message);
|
||||
};
|
||||
|
||||
|
|
75
tank-frontend/src/controls.js
vendored
75
tank-frontend/src/controls.js
vendored
|
@ -1,75 +0,0 @@
|
|||
import './controls.css';
|
||||
|
||||
const body = document.querySelector('body');
|
||||
const splash = document.querySelector('.splash');
|
||||
|
||||
if (!splash || !body)
|
||||
throw new Error('required element not found');
|
||||
|
||||
splash.addEventListener('transitionend', function () {
|
||||
body.classList.remove('was-killed');
|
||||
});
|
||||
|
||||
const connection = new WebSocket(`ws://${window.location.hostname}:3000`);
|
||||
connection.binaryType = 'blob';
|
||||
|
||||
connection.onmessage = function (message) {
|
||||
message = JSON.parse(message.data);
|
||||
console.log('got message', {message});
|
||||
if (message.type === 'shot')
|
||||
body.classList.add('was-killed');
|
||||
};
|
||||
|
||||
connection.onerror = event => {
|
||||
console.log('error', event);
|
||||
alert('connection error');
|
||||
};
|
||||
|
||||
connection.onclose = event => {
|
||||
console.log('closed', event);
|
||||
alert('connection closed - maybe a player with this name is already connected');
|
||||
};
|
||||
|
||||
const keyEventListener = (type) => (event) => {
|
||||
if (event.defaultPrevented)
|
||||
return;
|
||||
|
||||
const controls = {
|
||||
'ArrowLeft': 'left',
|
||||
'ArrowUp': 'up',
|
||||
'ArrowRight': 'right',
|
||||
'ArrowDown': 'down',
|
||||
'Space': 'shoot',
|
||||
'KeyW': 'up',
|
||||
'KeyA': 'left',
|
||||
'KeyS': 'down',
|
||||
'KeyD': 'right',
|
||||
};
|
||||
|
||||
const value = controls[event.code];
|
||||
if (!value)
|
||||
return;
|
||||
|
||||
send({type, value});
|
||||
};
|
||||
|
||||
connection.onopen = () => {
|
||||
let name = getPlayerName();
|
||||
send({type: 'name', value: name});
|
||||
|
||||
window.onkeyup = keyEventListener('input-off');
|
||||
window.onkeydown = keyEventListener('input-on');
|
||||
|
||||
console.log('connection opened, game ready');
|
||||
};
|
||||
|
||||
function getPlayerName() {
|
||||
let name;
|
||||
while (!name)
|
||||
name = prompt('Player Name');
|
||||
return name;
|
||||
}
|
||||
|
||||
function send(obj) {
|
||||
connection.send(JSON.stringify(obj));
|
||||
}
|
|
@ -1,7 +1,12 @@
|
|||
import { defineConfig } from 'vite'
|
||||
import react from '@vitejs/plugin-react'
|
||||
import {defineConfig} from 'vite';
|
||||
import react from '@vitejs/plugin-react';
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [react()],
|
||||
})
|
||||
plugins: [react()],
|
||||
|
||||
build: {
|
||||
outDir: '../TanksServer/client',
|
||||
emptyOutDir: true
|
||||
}
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue