infinite map

This commit is contained in:
Vinzenz Schroeter 2024-04-12 18:32:10 +02:00
parent 7213318838
commit 461a9139c2
20 changed files with 101 additions and 69 deletions

View file

@ -8,6 +8,7 @@ public sealed class Cp437Grid(ushort width, ushort height)
private readonly ByteGrid _byteGrid = new(width, height);
public ushort Height { get; } = height;
public ushort Width { get; } = width;
internal Memory<byte> Data => _byteGrid.Data;

View file

@ -6,9 +6,9 @@ public interface IDisplayConnection
ValueTask SendCp437DataAsync(ushort x, ushort y, Cp437Grid grid);
ValueTask SendCharBrightnessAsync(ushort x, ushort y, ByteGrid luma);
ValueTask SendBrightnessAsync(byte brightness);
ValueTask SendCharBrightnessAsync(ushort x, ushort y, ByteGrid luma);
ValueTask SendHardResetAsync();

View file

@ -1,6 +1,6 @@
namespace DisplayCommands.Internals;
internal enum DisplayCommand: ushort
internal enum DisplayCommand : ushort
{
Clear = 0x0002,
Cp437Data = 0x0003,
@ -8,10 +8,10 @@ internal enum DisplayCommand: ushort
Brightness = 0x0007,
HardReset = 0x000b,
FadeOut = 0x000d,
BitmapLegacy = 0x0010,
[Obsolete("ignored by display code")] BitmapLegacy = 0x0010,
BitmapLinear = 0x0012,
BitmapLinearWin = 0x0013,
BitmapLinearAnd = 0x0014,
BitmapLinearOr = 0x0015,
BitmapLinearXor = 0x0016,
}
}

View file

@ -14,7 +14,7 @@ internal sealed class CollideBulletsWithTanks(
{
foreach (var tank in tanks)
{
var (topLeft, bottomRight) = tank.GetBounds();
var (topLeft, bottomRight) = TankManager.GetTankBounds(tank.Position.ToPixelPosition());
if (bullet.Position.X < topLeft.X || bullet.Position.X > bottomRight.X ||
bullet.Position.Y < topLeft.Y || bullet.Position.Y > bottomRight.Y)
continue;

View file

@ -2,15 +2,15 @@ namespace TanksServer.GameLogic;
internal sealed class MapService
{
public const int TilesPerRow = 44;
public const int TilesPerColumn = 20;
public const int TileSize = 8;
public const int PixelsPerRow = TilesPerRow * TileSize;
public const int PixelsPerColumn = TilesPerColumn * TileSize;
public const ushort TilesPerRow = 44;
public const ushort TilesPerColumn = 20;
public const ushort TileSize = 8;
public const ushort PixelsPerRow = TilesPerRow * TileSize;
public const ushort PixelsPerColumn = TilesPerColumn * TileSize;
private readonly string _map =
"""
############################################
#############..###################.#########
#...................##.....................#
#...................##.....................#
#.....####......................####.......#
@ -29,7 +29,7 @@ internal sealed class MapService
#.....####......................####.......#
#...................##.....................#
#...................##.....................#
############################################
#############..###################.#########
"""
.ReplaceLineEndings(string.Empty);

View file

@ -1,6 +1,6 @@
namespace TanksServer.GameLogic;
internal sealed class MoveBullets(BulletManager bullets) : ITickStep
internal sealed class MoveBullets(BulletManager bullets, IOptions<TanksConfiguration> config) : ITickStep
{
public Task TickAsync()
{
@ -10,12 +10,12 @@ internal sealed class MoveBullets(BulletManager bullets) : ITickStep
return Task.CompletedTask;
}
private static void MoveBullet(Bullet bullet)
private void MoveBullet(Bullet bullet)
{
var angle = bullet.Rotation / 16 * 2 * Math.PI;
var angle = bullet.Rotation * 2 * Math.PI;
bullet.Position = new FloatPosition(
X: bullet.Position.X + Math.Sin(angle) * 3,
Y: bullet.Position.Y - Math.Cos(angle) * 3
x: bullet.Position.X + Math.Sin(angle) * config.Value.BulletSpeed,
y: bullet.Position.Y - Math.Cos(angle) * config.Value.BulletSpeed
);
}
}
}

View file

@ -36,26 +36,30 @@ internal sealed class MoveTanks(
return false;
}
var angle = tank.Rotation / 16d * 2d * Math.PI;
var angle = tank.Rotation * 2d * Math.PI;
var newX = tank.Position.X + Math.Sin(angle) * speed;
var newY = tank.Position.Y - Math.Cos(angle) * speed;
return TryMoveTankTo(tank, new FloatPosition(newX, newY))
|| TryMoveTankTo(tank, tank.Position with { X = newX })
|| TryMoveTankTo(tank, tank.Position with { Y = newY });
|| TryMoveTankTo(tank, new FloatPosition(newX, tank.Position.Y))
|| TryMoveTankTo(tank, new FloatPosition(tank.Position.X, newY));
}
private bool TryMoveTankTo(Tank tank, FloatPosition newPosition)
{
var x0 = (int)Math.Floor(newPosition.X / MapService.TileSize);
var x1 = (int)Math.Ceiling(newPosition.X / MapService.TileSize);
var y0 = (int)Math.Floor(newPosition.Y / MapService.TileSize);
var y1 = (int)Math.Ceiling(newPosition.Y / MapService.TileSize);
TilePosition[] positions = { new(x0, y0), new(x0, y1), new(x1, y0), new(x1, y1) };
var (topLeft, bottomRight) = TankManager.GetTankBounds(newPosition.ToPixelPosition());
TilePosition[] positions = [
topLeft.ToTilePosition(),
new PixelPosition(bottomRight.X, topLeft.Y).ToTilePosition(),
new PixelPosition(topLeft.X, bottomRight.Y).ToTilePosition(),
bottomRight.ToTilePosition(),
];
if (positions.Any(map.IsCurrentlyWall))
return false;
// TODO: check tanks
tank.Position = newPosition;
return true;
}

View file

@ -11,9 +11,9 @@ internal sealed class RotateTanks(TankManager tanks, IOptions<TanksConfiguration
var player = tank.Owner;
if (player.Controls.TurnLeft)
tank.Rotation -= _config.TurnSpeed;
tank.Rotation -= _config.TurnSpeed / 16d;
if (player.Controls.TurnRight)
tank.Rotation += _config.TurnSpeed;
tank.Rotation += _config.TurnSpeed / 16d;
}
return Task.CompletedTask;

View file

@ -25,10 +25,10 @@ internal sealed class ShootFromTanks(
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
var angle = tank.Rotation / 16 * 2 * Math.PI;
var angle = tank.Rotation * 2 * Math.PI;
var position = new FloatPosition(
X: tank.Position.X + MapService.TileSize / 2d + Math.Sin(angle) * _config.BulletSpeed,
Y: tank.Position.Y + MapService.TileSize / 2d - Math.Cos(angle) * _config.BulletSpeed
x: tank.Position.X + MapService.TileSize / 2d + Math.Sin(angle) * _config.BulletSpeed,
y: tank.Position.Y + MapService.TileSize / 2d - Math.Cos(angle) * _config.BulletSpeed
);
bulletManager.Spawn(new Bullet(tank.Owner, position, tank.Rotation));

View file

@ -14,7 +14,7 @@ internal sealed class SpawnNewTanks(
tanks.Add(new Tank(player, ChooseSpawnPosition())
{
Rotation = Random.Shared.Next(0, 16)
Rotation = Random.Shared.NextDouble()
});
return Task.CompletedTask;
@ -24,8 +24,8 @@ internal sealed class SpawnNewTanks(
{
Dictionary<TilePosition, double> candidates = [];
for (var x = 0; x < MapService.TilesPerRow; x++)
for (var y = 0; y < MapService.TilesPerColumn; y++)
for (ushort x = 0; x < MapService.TilesPerRow; x++)
for (ushort y = 0; y < MapService.TilesPerColumn; y++)
{
var tile = new TilePosition(x, y);

View file

@ -20,4 +20,12 @@ internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tan
logger.LogInformation("Tank removed for player {}", tank.Owner.Id);
_tanks.Remove(tank, out _);
}
}
public static (PixelPosition TopLeft, PixelPosition BottomRight) GetTankBounds(PixelPosition tankPosition)
{
return (tankPosition, new PixelPosition(
(ushort)(tankPosition.X + MapService.TileSize - 1),
(ushort)(tankPosition.Y + MapService.TileSize - 1)
));
}
}

View file

@ -12,6 +12,7 @@ internal sealed class DrawStateToFrame(
public Task TickAsync()
{
// TODO: fix race condition with shared buffer access
_drawGrid.Clear();
foreach (var step in _drawSteps)
step.Draw(_drawGrid);

View file

@ -7,8 +7,8 @@ internal sealed class MapDrawer(MapService map) : IDrawStep
{
public void Draw(PixelGrid buffer)
{
for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
for (ushort tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
for (ushort tileX = 0; tileX < MapService.TilesPerRow; tileX++)
{
var tile = new TilePosition(tileX, tileY);
if (!map.IsCurrentlyWall(tile))

View file

@ -33,16 +33,16 @@ internal sealed class TankDrawer : IDrawStep
{
foreach (var tank in _tanks)
{
var pos = tank.Position.ToPixelPosition();
var rotationVariant = (int)Math.Round(tank.Rotation) % 16;
var tankPosition = tank.Position.ToPixelPosition();
var orientation = (int)Math.Round(tank.Rotation * 16d) % 16;
for (var dy = 0; dy < MapService.TileSize; dy++)
for (var dx = 0; dx < MapService.TileSize; dx++)
for (byte dy = 0; dy < MapService.TileSize; dy++)
for (byte dx = 0; dx < MapService.TileSize; dx++)
{
if (!TankSpriteAt(dx, dy, rotationVariant))
if (!TankSpriteAt(dx, dy, orientation))
continue;
var position = new PixelPosition((ushort)(pos.X + dx), (ushort)(pos.Y + dy));
var position = tankPosition.GetPixelRelative(dx, dy);
buffer[position.X, position.Y] = true;
}
}

View file

@ -1,3 +1,9 @@
using TanksServer.GameLogic;
namespace TanksServer.Models;
internal readonly record struct FloatPosition(double X, double Y);
internal readonly struct FloatPosition(double x, double y)
{
public double X { get; } = (x + MapService.PixelsPerRow) % MapService.PixelsPerRow;
public double Y { get; } = (y + MapService.PixelsPerColumn) % MapService.PixelsPerColumn;
}

View file

@ -3,5 +3,4 @@ namespace TanksServer.Models;
internal interface IMapEntity
{
FloatPosition Position { get; set; }
double Rotation { get; set; }
}

View file

@ -1,3 +1,9 @@
using TanksServer.GameLogic;
namespace TanksServer.Models;
internal record struct PixelPosition(ushort X, ushort Y);
internal readonly struct PixelPosition(ushort x, ushort y)
{
public ushort X { get; } = (ushort)((x + MapService.PixelsPerRow) % MapService.PixelsPerRow);
public ushort Y { get; } = (ushort)((y + MapService.PixelsPerColumn) % MapService.PixelsPerColumn);
}

View file

@ -10,19 +10,25 @@ internal static class PositionHelpers
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition(
X: (ushort)(position.X * MapService.TileSize + subX),
Y: (ushort)(position.Y * MapService.TileSize + subY)
x: (ushort)(position.X * MapService.TileSize + subX),
y: (ushort)(position.Y * MapService.TileSize + subY)
);
}
public static PixelPosition GetPixelRelative(this PixelPosition position, byte subX, byte subY)
{
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition((ushort)(position.X + subX), (ushort)(position.Y + subY));
}
public static PixelPosition ToPixelPosition(this FloatPosition position) => new(
X: (ushort)((int)position.X % MapService.PixelsPerRow),
Y: (ushort)((int)position.Y % MapService.PixelsPerRow)
x: (ushort)((int)position.X % MapService.PixelsPerRow),
y: (ushort)((int)position.Y % MapService.PixelsPerRow)
);
public static TilePosition ToTilePosition(this PixelPosition position) => new(
X: position.X / MapService.TileSize,
Y: position.Y / MapService.TileSize
x: (ushort)(position.X / MapService.TileSize),
y: (ushort)(position.Y / MapService.TileSize)
);
}

View file

@ -1,20 +1,23 @@
using System.Diagnostics;
using TanksServer.GameLogic;
namespace TanksServer.Models;
internal sealed class Tank(Player player, FloatPosition spawnPosition): IMapEntity
internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEntity
{
private double _rotation;
public Player Owner { get; } = player;
/// <summary>
/// Bounds: 0 (inclusive) .. 16 (exclusive)
/// </summary>
public double Rotation
{
get => _rotation;
set => _rotation = (value + 16d) % 16d;
set
{
var newRotation = (value % 1d + 1d) % 1d;
Debug.Assert(newRotation is >= 0 and < 1);
_rotation = newRotation;
}
}
public FloatPosition Position { get; set; } = spawnPosition;
@ -22,12 +25,4 @@ internal sealed class Tank(Player player, FloatPosition spawnPosition): IMapEnti
public DateTime NextShotAfter { get; set; }
public bool Moved { get; set; }
public (FloatPosition TopLeft, FloatPosition BottomRight) GetBounds()
{
return (
Position,
new FloatPosition(Position.X + MapService.TileSize , Position.Y + MapService.TileSize )
);
}
}
}

View file

@ -1,3 +1,9 @@
using TanksServer.GameLogic;
namespace TanksServer.Models;
internal record struct TilePosition(int X, int Y);
internal readonly struct TilePosition(ushort x, ushort y)
{
public ushort X { get; } = (ushort)((x + MapService.TilesPerRow) % MapService.TilesPerRow);
public ushort Y { get; } = (ushort)((y + MapService.TilesPerColumn) % MapService.TilesPerColumn);
}