servicepoint-tanks/tanks-backend/TanksServer/Models/PositionHelpers.cs

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using TanksServer.GameLogic;
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namespace TanksServer.Models;
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internal static class PositionHelpers
{
public static PixelPosition GetPixelRelative(this PixelPosition position, long subX, long subY)
=> new((ulong)((long)position.X + subX), (ulong)((long)position.Y + subY));
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public static PixelPosition ToPixelPosition(this FloatPosition position)
=> new((ulong)Math.Round(position.X), (ulong)Math.Round(position.Y));
public static PixelPosition ToPixelPosition(this TilePosition position) => new(
(ulong)(position.X * MapService.TileSize),
(ulong)(position.Y * MapService.TileSize)
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);
public static TilePosition ToTilePosition(this PixelPosition position) => new(
(ulong)(position.X / MapService.TileSize),
(ulong)(position.Y / MapService.TileSize)
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);
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public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
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public static double Distance(this FloatPosition p1, FloatPosition p2)
=> Math.Sqrt(
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Math.Pow(p1.X - p2.X, 2) +
Math.Pow(p1.Y - p2.Y, 2)
);
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public static PixelBounds GetBoundsForCenter(this FloatPosition position, ulong size)
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{
var sub = (long)(-(long)size / 2d);
var add = (long)(size / 2d - 1);
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var pixelPosition = position.ToPixelPosition();
return new PixelBounds(
pixelPosition.GetPixelRelative(sub, sub),
pixelPosition.GetPixelRelative(add, add)
);
}
public static PixelPosition GetCenter(this TilePosition tile)
=> tile.ToPixelPosition().GetPixelRelative(4, 4);
}