servicepoint-tanks/TanksServer/Models/PositionHelpers.cs

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using TanksServer.GameLogic;
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namespace TanksServer.Models;
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internal static class PositionHelpers
{
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public static PixelPosition GetPixelRelative(this PixelPosition position, short subX, short subY)
=> new(position.X + subX, position.Y + subY);
public static PixelPosition ToPixelPosition(this FloatPosition position)
=> new((int)position.X, (int)position.Y);
public static PixelPosition ToPixelPosition(this TilePosition position) => new(
(ushort)(position.X * MapService.TileSize),
(ushort)(position.Y * MapService.TileSize)
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);
public static TilePosition ToTilePosition(this PixelPosition position) => new(
(ushort)(position.X / MapService.TileSize),
(ushort)(position.Y / MapService.TileSize)
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);
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public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
public static double Distance(this FloatPosition p1, FloatPosition p2) =>
Math.Sqrt(
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Math.Pow(p1.X - p2.X, 2) +
Math.Pow(p1.Y - p2.Y, 2)
);
}