servicepoint-tanks/TanksServer/Models/PositionHelpers.cs

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using System.Diagnostics;
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using TanksServer.GameLogic;
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namespace TanksServer.Models;
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internal static class PositionHelpers
{
public static PixelPosition GetPixelRelative(this TilePosition position, byte subX, byte subY)
{
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition(
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x: (ushort)(position.X * MapService.TileSize + subX),
y: (ushort)(position.Y * MapService.TileSize + subY)
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);
}
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public static PixelPosition GetPixelRelative(this PixelPosition position, byte subX, byte subY)
{
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition((ushort)(position.X + subX), (ushort)(position.Y + subY));
}
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public static PixelPosition ToPixelPosition(this FloatPosition position) => new(
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x: (ushort)((int)position.X % MapService.PixelsPerRow),
y: (ushort)((int)position.Y % MapService.PixelsPerRow)
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);
public static TilePosition ToTilePosition(this PixelPosition position) => new(
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x: (ushort)(position.X / MapService.TileSize),
y: (ushort)(position.Y / MapService.TileSize)
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);
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}