using TanksServer.GameLogic; namespace TanksServer.Models; internal static class PositionHelpers { public static PixelPosition GetPixelRelative(this PixelPosition position, short subX, short subY) => new(position.X + subX, position.Y + subY); public static PixelPosition ToPixelPosition(this FloatPosition position) => new((int)position.X, (int)position.Y); public static PixelPosition ToPixelPosition(this TilePosition position) => new( (ushort)(position.X * MapService.TileSize), (ushort)(position.Y * MapService.TileSize) ); public static TilePosition ToTilePosition(this PixelPosition position) => new( (ushort)(position.X / MapService.TileSize), (ushort)(position.Y / MapService.TileSize) ); public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y); public static double Distance(this FloatPosition p1, FloatPosition p2) => Math.Sqrt( Math.Pow(p1.X - p2.X, 2) + Math.Pow(p1.Y - p2.Y, 2) ); }