2024-04-10 19:25:45 +02:00
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namespace TanksServer.GameLogic;
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2024-04-07 19:52:16 +02:00
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2024-04-29 16:59:37 +02:00
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internal sealed class MoveBullets(MapEntityManager entityManager) : ITickStep
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{
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public ValueTask TickAsync(TimeSpan delta)
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{
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foreach (var bullet in entityManager.Bullets)
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MoveBullet(bullet, delta);
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2024-04-28 15:34:32 +02:00
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return ValueTask.CompletedTask;
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2024-04-07 19:52:16 +02:00
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}
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2024-04-29 16:59:37 +02:00
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private static void MoveBullet(Bullet bullet, TimeSpan delta)
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{
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var speed = bullet.Speed * delta.TotalSeconds;
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var angle = bullet.Rotation * 2 * Math.PI;
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bullet.Position = new FloatPosition(
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bullet.Position.X + Math.Sin(angle) * speed,
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bullet.Position.Y - Math.Cos(angle) * speed
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2024-04-07 19:52:16 +02:00
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);
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}
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2024-04-13 14:08:51 +02:00
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}
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