2024-04-10 19:25:45 +02:00
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namespace TanksServer.GameLogic;
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2024-04-07 19:52:16 +02:00
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2024-04-12 18:32:10 +02:00
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internal sealed class MoveBullets(BulletManager bullets, IOptions<TanksConfiguration> config) : ITickStep
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2024-04-07 19:52:16 +02:00
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{
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public Task TickAsync()
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{
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foreach (var bullet in bullets.GetAll())
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MoveBullet(bullet);
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return Task.CompletedTask;
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}
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2024-04-12 18:32:10 +02:00
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private void MoveBullet(Bullet bullet)
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{
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2024-04-12 18:32:10 +02:00
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var angle = bullet.Rotation * 2 * Math.PI;
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2024-04-07 19:52:16 +02:00
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bullet.Position = new FloatPosition(
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2024-04-13 12:33:08 +02:00
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bullet.Position.X + Math.Sin(angle) * config.Value.BulletSpeed,
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bullet.Position.Y - Math.Cos(angle) * config.Value.BulletSpeed
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);
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}
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2024-04-12 18:32:10 +02:00
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}
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