servicepoint-tanks/tanks-backend/TanksServer/GameLogic/GameRules.cs

35 lines
868 B
C#
Raw Permalink Normal View History

namespace TanksServer.GameLogic;
2024-04-17 19:34:19 +02:00
internal sealed class GameRules
{
public bool DestructibleWalls { get; set; } = true;
2024-04-17 19:34:19 +02:00
public double PowerUpSpawnChance { get; set; }
2024-04-17 20:12:36 +02:00
public int MaxPowerUpCount { get; set; } = int.MaxValue;
2024-04-19 13:32:41 +02:00
public int BulletTimeoutMs { get; set; } = int.MaxValue;
2024-04-19 13:37:28 +02:00
public double MoveSpeed { get; set; }
public double TurnSpeed { get; set; }
public double ShootDelayMs { get; set; }
2024-05-08 01:01:11 +02:00
public double BulletSpeed { get; set; } = 75;
2024-04-19 13:37:28 +02:00
public int SpawnDelayMs { get; set; }
public int IdleTimeoutMs { get; set; }
2024-04-29 16:59:37 +02:00
public byte MagazineSize { get; set; } = 5;
2024-04-29 17:17:44 +02:00
public int ReloadDelayMs { get; set; } = 3000;
2024-04-29 21:52:50 +02:00
public double SmartBulletInertia { get; set; } = 1;
2024-05-08 01:01:11 +02:00
public double BulletAccelerationUpgradeStrength { get; set; } = 15;
2024-05-08 01:01:11 +02:00
public double BulletSpeedUpgradeStrength { get; set; } = 5;
}