2024-04-16 21:34:54 +02:00
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namespace TanksServer.GameLogic;
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2024-04-17 19:34:19 +02:00
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internal sealed class GameRules
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2024-04-16 21:34:54 +02:00
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{
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public bool DestructibleWalls { get; set; } = true;
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2024-04-17 19:34:19 +02:00
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public double PowerUpSpawnChance { get; set; }
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2024-04-17 20:12:36 +02:00
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public int MaxPowerUpCount { get; set; } = int.MaxValue;
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2024-04-19 13:32:41 +02:00
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public int BulletTimeoutMs { get; set; } = int.MaxValue;
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2024-04-19 13:37:28 +02:00
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public double MoveSpeed { get; set; }
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public double TurnSpeed { get; set; }
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public double ShootDelayMs { get; set; }
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public double BulletSpeed { get; set; }
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public int SpawnDelayMs { get; set; }
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public int IdleTimeoutMs { get; set; }
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2024-04-29 16:59:37 +02:00
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public byte MagazineSize { get; set; } = 5;
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2024-04-29 17:17:44 +02:00
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public int ReloadDelayMs { get; set; } = 3000;
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2024-04-29 21:52:50 +02:00
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public double SmartBulletInertia { get; set; } = 1;
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2024-05-07 21:48:58 +02:00
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public double FastBulletAcceleration { get; set; } = 0.25;
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2024-04-16 21:34:54 +02:00
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}
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