add magazine system (cannot reload currently)

This commit is contained in:
Vinzenz Schroeter 2024-04-29 16:39:37 +02:00
parent 4e605d556c
commit 9ccb7c8df8
8 changed files with 86 additions and 32 deletions

View file

@ -22,7 +22,7 @@ function ScoreRow({name, value}: {
}
type TankInfo = {
readonly explosiveBullets: number;
readonly magazine: string;
readonly position: { x: number; y: number };
readonly orientation: number;
readonly moving: boolean;
@ -63,8 +63,8 @@ export default function PlayerInfo({player}: { player: string }) {
</h3>
<table>
<tbody>
<ScoreRow name="magazine" value={lastJsonMessage.tank?.magazine}/>
<ScoreRow name="controls" value={lastJsonMessage.controls}/>
<ScoreRow name="explosive bullets" value={lastJsonMessage.tank?.explosiveBullets}/>
<ScoreRow name="position" value={lastJsonMessage.tank?.position}/>
<ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/>
<ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/>

View file

@ -21,7 +21,11 @@ internal sealed class CollectPowerUp(
continue;
// now the tank overlaps the power up by at least 0.5 tiles
tank.ExplosiveBullets += 10;
tank.Magazine = tank.Magazine with
{
UsedBullets = 0,
Type = MagazineType.Explosive
};
tank.Owner.Scores.PowerUpsCollected++;
return true;
}

View file

@ -21,15 +21,18 @@ internal sealed class ShootFromTanks(
{
if (!tank.Owner.Controls.Shoot)
return;
if (tank.Magazine.Empty)
return;
if (tank.NextShotAfter >= DateTime.Now)
return;
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
tank.Magazine = tank.Magazine with
{
UsedBullets = (byte)(tank.Magazine.UsedBullets + 1)
};
var explosive = tank.ExplosiveBullets > 0;
if (explosive)
tank.ExplosiveBullets--;
var explosive = tank.Magazine.Type.HasFlag(MagazineType.Explosive);
tank.Owner.Scores.ShotsFired++;
entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, explosive);
}

View file

@ -46,10 +46,10 @@ internal sealed class PlayerInfoConnection(
private byte[]? GetMessageToSend()
{
var tank = entityManager.GetCurrentTankOfPlayer(player);
var tankInfo = tank != null
? new TankInfo(tank.Orientation, tank.ExplosiveBullets, tank.Position.ToPixelPosition(), tank.Moving)
TankInfo? tankInfo = tank != null
? new TankInfo(tank.Orientation, tank.Magazine.ToDisplayString(), tank.Position.ToPixelPosition(), tank.Moving)
: null;
var info = new PlayerInfo(player.Name, player.Scores, ControlsToString(player.Controls), tankInfo);
var info = new PlayerInfo(player.Name, player.Scores, player.Controls.ToDisplayString(), tankInfo);
var response = JsonSerializer.SerializeToUtf8Bytes(info, _context.PlayerInfo);
if (response.SequenceEqual(_lastMessage))
@ -57,21 +57,4 @@ internal sealed class PlayerInfoConnection(
return _lastMessage = response;
}
private static string ControlsToString(PlayerControls controls)
{
var str = new StringBuilder("[ ");
if (controls.Forward)
str.Append("▲ ");
if (controls.Backward)
str.Append("▼ ");
if (controls.TurnLeft)
str.Append("◄ ");
if (controls.TurnRight)
str.Append("► ");
if (controls.Shoot)
str.Append("• ");
str.Append(']');
return str.ToString();
}
}

View file

@ -0,0 +1,44 @@
using System.Text;
namespace TanksServer.Models;
[Flags]
internal enum MagazineType
{
Basic = 1 << 0,
Fast = 1 << 1,
Explosive = 1 << 2,
Smart = 1 << 3,
Mine = 1 << 4,
}
internal readonly record struct Magazine(MagazineType Type, byte UsedBullets, byte MaxBullets)
{
public bool Empty => UsedBullets >= MaxBullets;
public string ToDisplayString()
{
var sb = new StringBuilder();
if (Type.HasFlag(MagazineType.Fast))
sb.Append('»');
if (Type.HasFlag(MagazineType.Explosive))
sb.Append('*');
if (Type.HasFlag(MagazineType.Smart))
sb.Append('@');
if (Type.HasFlag(MagazineType.Mine))
sb.Append('\u263c');
if (sb.Length > 0)
sb.Append(' ');
sb.Append("[ ");
for (var i = 0; i < UsedBullets; i++)
sb.Append("\u25cb ");
for (var i = UsedBullets; i < MaxBullets; i++)
sb.Append("• ");
sb.Append(']');
return sb.ToString();
}
}

View file

@ -1,3 +1,5 @@
using System.Text;
namespace TanksServer.Models;
internal sealed class PlayerControls
@ -7,4 +9,22 @@ internal sealed class PlayerControls
public bool TurnLeft { get; set; }
public bool TurnRight { get; set; }
public bool Shoot { get; set; }
public string ToDisplayString()
{
var str = new StringBuilder("[ ");
if (Forward)
str.Append("▲ ");
if (Backward)
str.Append("▼ ");
if (TurnLeft)
str.Append("◄ ");
if (TurnRight)
str.Append("► ");
if (Shoot)
str.Append("• ");
str.Append(']');
return str.ToString();
}
}

View file

@ -1,13 +1,13 @@
namespace TanksServer.Models;
internal sealed record class TankInfo(
internal record struct TankInfo(
int Orientation,
byte ExplosiveBullets,
string Magazine,
PixelPosition Position,
bool Moving
);
internal sealed record class PlayerInfo(
internal record struct PlayerInfo(
string Name,
Scores Scores,
string Controls,

View file

@ -30,5 +30,5 @@ internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEnt
public int Orientation => (int)Math.Round(Rotation * 16) % 16;
public byte ExplosiveBullets { get; set; }
public Magazine Magazine { get; set; } = new(MagazineType.Basic, 0, 5);
}