servicepoint-tanks/tanks-backend/TanksServer/GameLogic/CollectPowerUp.cs
2024-04-29 16:39:37 +02:00

36 lines
981 B
C#

namespace TanksServer.GameLogic;
internal sealed class CollectPowerUp(
MapEntityManager entityManager
) : ITickStep
{
public ValueTask TickAsync(TimeSpan delta)
{
entityManager.RemoveWhere(TryCollect);
return ValueTask.CompletedTask;
}
private bool TryCollect(PowerUp obj)
{
var position = obj.Position;
foreach (var tank in entityManager.Tanks)
{
var (topLeft, bottomRight) = tank.Bounds;
if (position.X < topLeft.X || position.X > bottomRight.X ||
position.Y < topLeft.Y || position.Y > bottomRight.Y)
continue;
// now the tank overlaps the power up by at least 0.5 tiles
tank.Magazine = tank.Magazine with
{
UsedBullets = 0,
Type = MagazineType.Explosive
};
tank.Owner.Scores.PowerUpsCollected++;
return true;
}
return false;
}
}