servicepoint-tanks/tanks-backend/TanksServer/GameLogic/ShootFromTanks.cs
2024-04-29 16:39:37 +02:00

40 lines
1.1 KiB
C#

using System.Diagnostics;
namespace TanksServer.GameLogic;
internal sealed class ShootFromTanks(
IOptions<GameRules> options,
MapEntityManager entityManager
) : ITickStep
{
private readonly GameRules _config = options.Value;
public ValueTask TickAsync(TimeSpan _)
{
foreach (var tank in entityManager.Tanks.Where(t => !t.Moving))
Shoot(tank);
return ValueTask.CompletedTask;
}
private void Shoot(Tank tank)
{
if (!tank.Owner.Controls.Shoot)
return;
if (tank.Magazine.Empty)
return;
if (tank.NextShotAfter >= DateTime.Now)
return;
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
tank.Magazine = tank.Magazine with
{
UsedBullets = (byte)(tank.Magazine.UsedBullets + 1)
};
var explosive = tank.Magazine.Type.HasFlag(MagazineType.Explosive);
tank.Owner.Scores.ShotsFired++;
entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, explosive);
}
}