add magazine system (cannot reload currently)
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4e605d556c
commit
9ccb7c8df8
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@ -22,7 +22,7 @@ function ScoreRow({name, value}: {
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}
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}
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type TankInfo = {
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type TankInfo = {
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readonly explosiveBullets: number;
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readonly magazine: string;
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readonly position: { x: number; y: number };
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readonly position: { x: number; y: number };
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readonly orientation: number;
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readonly orientation: number;
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readonly moving: boolean;
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readonly moving: boolean;
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@ -63,8 +63,8 @@ export default function PlayerInfo({player}: { player: string }) {
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</h3>
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</h3>
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<table>
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<table>
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<tbody>
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<tbody>
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<ScoreRow name="magazine" value={lastJsonMessage.tank?.magazine}/>
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<ScoreRow name="controls" value={lastJsonMessage.controls}/>
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<ScoreRow name="controls" value={lastJsonMessage.controls}/>
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<ScoreRow name="explosive bullets" value={lastJsonMessage.tank?.explosiveBullets}/>
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<ScoreRow name="position" value={lastJsonMessage.tank?.position}/>
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<ScoreRow name="position" value={lastJsonMessage.tank?.position}/>
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<ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/>
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<ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/>
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<ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/>
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<ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/>
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@ -21,7 +21,11 @@ internal sealed class CollectPowerUp(
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continue;
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continue;
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// now the tank overlaps the power up by at least 0.5 tiles
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// now the tank overlaps the power up by at least 0.5 tiles
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tank.ExplosiveBullets += 10;
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tank.Magazine = tank.Magazine with
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{
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UsedBullets = 0,
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Type = MagazineType.Explosive
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};
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tank.Owner.Scores.PowerUpsCollected++;
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tank.Owner.Scores.PowerUpsCollected++;
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return true;
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return true;
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}
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}
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@ -21,15 +21,18 @@ internal sealed class ShootFromTanks(
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{
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{
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if (!tank.Owner.Controls.Shoot)
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if (!tank.Owner.Controls.Shoot)
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return;
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return;
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if (tank.Magazine.Empty)
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return;
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if (tank.NextShotAfter >= DateTime.Now)
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if (tank.NextShotAfter >= DateTime.Now)
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return;
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return;
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tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
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tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
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tank.Magazine = tank.Magazine with
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{
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UsedBullets = (byte)(tank.Magazine.UsedBullets + 1)
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};
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var explosive = tank.ExplosiveBullets > 0;
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var explosive = tank.Magazine.Type.HasFlag(MagazineType.Explosive);
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if (explosive)
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tank.ExplosiveBullets--;
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tank.Owner.Scores.ShotsFired++;
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tank.Owner.Scores.ShotsFired++;
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entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, explosive);
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entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, explosive);
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}
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}
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@ -46,10 +46,10 @@ internal sealed class PlayerInfoConnection(
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private byte[]? GetMessageToSend()
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private byte[]? GetMessageToSend()
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{
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{
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var tank = entityManager.GetCurrentTankOfPlayer(player);
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var tank = entityManager.GetCurrentTankOfPlayer(player);
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var tankInfo = tank != null
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TankInfo? tankInfo = tank != null
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? new TankInfo(tank.Orientation, tank.ExplosiveBullets, tank.Position.ToPixelPosition(), tank.Moving)
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? new TankInfo(tank.Orientation, tank.Magazine.ToDisplayString(), tank.Position.ToPixelPosition(), tank.Moving)
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: null;
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: null;
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var info = new PlayerInfo(player.Name, player.Scores, ControlsToString(player.Controls), tankInfo);
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var info = new PlayerInfo(player.Name, player.Scores, player.Controls.ToDisplayString(), tankInfo);
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var response = JsonSerializer.SerializeToUtf8Bytes(info, _context.PlayerInfo);
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var response = JsonSerializer.SerializeToUtf8Bytes(info, _context.PlayerInfo);
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if (response.SequenceEqual(_lastMessage))
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if (response.SequenceEqual(_lastMessage))
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@ -57,21 +57,4 @@ internal sealed class PlayerInfoConnection(
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return _lastMessage = response;
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return _lastMessage = response;
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}
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}
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private static string ControlsToString(PlayerControls controls)
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{
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var str = new StringBuilder("[ ");
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if (controls.Forward)
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str.Append("▲ ");
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if (controls.Backward)
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str.Append("▼ ");
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if (controls.TurnLeft)
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str.Append("◄ ");
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if (controls.TurnRight)
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str.Append("► ");
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if (controls.Shoot)
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str.Append("• ");
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str.Append(']');
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return str.ToString();
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}
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}
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}
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44
tanks-backend/TanksServer/Models/Magazine.cs
Normal file
44
tanks-backend/TanksServer/Models/Magazine.cs
Normal file
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@ -0,0 +1,44 @@
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using System.Text;
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namespace TanksServer.Models;
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[Flags]
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internal enum MagazineType
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{
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Basic = 1 << 0,
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Fast = 1 << 1,
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Explosive = 1 << 2,
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Smart = 1 << 3,
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Mine = 1 << 4,
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}
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internal readonly record struct Magazine(MagazineType Type, byte UsedBullets, byte MaxBullets)
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{
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public bool Empty => UsedBullets >= MaxBullets;
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public string ToDisplayString()
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{
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var sb = new StringBuilder();
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if (Type.HasFlag(MagazineType.Fast))
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sb.Append('»');
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if (Type.HasFlag(MagazineType.Explosive))
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sb.Append('*');
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if (Type.HasFlag(MagazineType.Smart))
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sb.Append('@');
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if (Type.HasFlag(MagazineType.Mine))
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sb.Append('\u263c');
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if (sb.Length > 0)
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sb.Append(' ');
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sb.Append("[ ");
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for (var i = 0; i < UsedBullets; i++)
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sb.Append("\u25cb ");
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for (var i = UsedBullets; i < MaxBullets; i++)
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sb.Append("• ");
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sb.Append(']');
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return sb.ToString();
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}
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}
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@ -1,3 +1,5 @@
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using System.Text;
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namespace TanksServer.Models;
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namespace TanksServer.Models;
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internal sealed class PlayerControls
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internal sealed class PlayerControls
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@ -7,4 +9,22 @@ internal sealed class PlayerControls
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public bool TurnLeft { get; set; }
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public bool TurnLeft { get; set; }
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public bool TurnRight { get; set; }
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public bool TurnRight { get; set; }
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public bool Shoot { get; set; }
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public bool Shoot { get; set; }
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public string ToDisplayString()
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{
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var str = new StringBuilder("[ ");
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if (Forward)
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str.Append("▲ ");
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if (Backward)
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str.Append("▼ ");
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if (TurnLeft)
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str.Append("◄ ");
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if (TurnRight)
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str.Append("► ");
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if (Shoot)
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str.Append("• ");
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str.Append(']');
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return str.ToString();
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}
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}
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}
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@ -1,13 +1,13 @@
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namespace TanksServer.Models;
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namespace TanksServer.Models;
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internal sealed record class TankInfo(
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internal record struct TankInfo(
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int Orientation,
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int Orientation,
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byte ExplosiveBullets,
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string Magazine,
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PixelPosition Position,
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PixelPosition Position,
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bool Moving
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bool Moving
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);
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);
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internal sealed record class PlayerInfo(
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internal record struct PlayerInfo(
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string Name,
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string Name,
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Scores Scores,
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Scores Scores,
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string Controls,
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string Controls,
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@ -30,5 +30,5 @@ internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEnt
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public int Orientation => (int)Math.Round(Rotation * 16) % 16;
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public int Orientation => (int)Math.Round(Rotation * 16) % 16;
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public byte ExplosiveBullets { get; set; }
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public Magazine Magazine { get; set; } = new(MagazineType.Basic, 0, 5);
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}
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}
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