servicepoint-tanks/TanksServer/Interactivity/ControlsServer.cs

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using System.Net.WebSockets;
using Microsoft.Extensions.Hosting;
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namespace TanksServer.Interactivity;
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internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFactory loggerFactory)
: IHostedLifecycleService
{
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private readonly List<ControlsServerConnection> _connections = [];
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public Task HandleClient(WebSocket ws, Player player)
{
logger.LogDebug("control client connected {}", player.Id);
var clientLogger = loggerFactory.CreateLogger<ControlsServerConnection>();
var sock = new ControlsServerConnection(ws, clientLogger, this, player);
_connections.Add(sock);
return sock.Done;
}
public Task StoppingAsync(CancellationToken cancellationToken)
{
return Task.WhenAll(_connections.Select(c => c.CloseAsync()));
}
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
private void Remove(ControlsServerConnection connection)
{
_connections.Remove(connection);
}
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private sealed class ControlsServerConnection
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{
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private readonly ByteChannelWebSocket _binaryWebSocket;
private readonly ILogger<ControlsServerConnection> _logger;
private readonly ControlsServer _server;
private readonly Player _player;
public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger,
ControlsServer server, Player player)
{
_logger = logger;
_server = server;
_player = player;
_binaryWebSocket = new(socket, logger, 2);
Done = ReceiveAsync();
}
public Task Done { get; }
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private enum MessageType : byte
{
Enable = 0x01,
Disable = 0x02,
}
private enum InputType : byte
{
Forward = 0x01,
Backward = 0x02,
Left = 0x03,
Right = 0x04,
Shoot = 0x05
}
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private async Task ReceiveAsync()
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{
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await foreach (var buffer in _binaryWebSocket.Reader.ReadAllAsync())
{
var type = (MessageType)buffer.Span[0];
var control = (InputType)buffer.Span[1];
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_logger.LogTrace("player input {} {} {}", _player.Id, type, control);
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var isEnable = type switch
{
MessageType.Enable => true,
MessageType.Disable => false,
_ => throw new ArgumentException("invalid message type")
};
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_player.LastInput = DateTime.Now;
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switch (control)
{
case InputType.Forward:
_player.Controls.Forward = isEnable;
break;
case InputType.Backward:
_player.Controls.Backward = isEnable;
break;
case InputType.Left:
_player.Controls.TurnLeft = isEnable;
break;
case InputType.Right:
_player.Controls.TurnRight = isEnable;
break;
case InputType.Shoot:
_player.Controls.Shoot = isEnable;
break;
default:
throw new ArgumentException("invalid control type");
}
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}
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_server.Remove(this);
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}
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public Task CloseAsync() => _binaryWebSocket.CloseAsync();
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}
}