servicepoint-tanks/tanks-backend/TanksServer/Interactivity/PlayerInfoConnection.cs

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C#
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using System.Buffers;
using System.IO;
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using System.Net.WebSockets;
using System.Text.Json;
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using TanksServer.GameLogic;
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namespace TanksServer.Interactivity;
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internal sealed class PlayerInfoConnection
: DroppablePackageRequestConnection<IMemoryOwner<byte>>
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{
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private readonly Player _player;
private readonly MapEntityManager _entityManager;
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private readonly BufferPool _bufferPool;
private readonly MemoryStream _tempStream = new();
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private IMemoryOwner<byte>? _lastMessage = null;
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public PlayerInfoConnection(
Player player,
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ILogger logger,
WebSocket rawSocket,
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MapEntityManager entityManager,
BufferPool bufferPool
) : base(logger, new ByteChannelWebSocket(rawSocket, logger, 0))
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{
_player = player;
_entityManager = entityManager;
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_bufferPool = bufferPool;
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_player.IncrementConnectionCount();
}
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public async Task OnGameTickAsync()
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{
await Task.Yield();
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var response = await GenerateMessageAsync();
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if (response != null)
SetNextPackage(response);
}
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public override void Dispose()
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{
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base.Dispose();
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_player.DecrementConnectionCount();
}
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private async ValueTask<IMemoryOwner<byte>?> GenerateMessageAsync()
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{
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var tank = _entityManager.GetCurrentTankOfPlayer(_player);
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TankInfo? tankInfo = null;
if (tank != null)
{
var magazine = tank.ReloadingUntil > DateTime.Now ? "[ RELOADING ]" : tank.Magazine.ToDisplayString();
tankInfo = new TankInfo(tank.Orientation, magazine, tank.Position.ToPixelPosition(), tank.Moving);
}
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var info = new PlayerInfo(
_player.Name,
_player.Scores,
_player.Controls.ToDisplayString(),
tankInfo,
_player.OpenConnections);
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_tempStream.Position = 0;
await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo);
var messageLength = (int)_tempStream.Position;
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var owner = _bufferPool.Rent(messageLength);
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_tempStream.Position = 0;
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await _tempStream.ReadExactlyAsync(owner.Memory);
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if (_lastMessage == null || !owner.Memory.Span.SequenceEqual(_lastMessage.Memory.Span))
return owner;
owner.Dispose();
return null;
}
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protected override async ValueTask SendPackageAsync(IMemoryOwner<byte> data)
{
await Socket.SendTextAsync(data.Memory);
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Interlocked.Exchange(ref _lastMessage, data)?.Dispose();
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}
}