servicepoint-tanks/tanks-backend/TanksServer/Interactivity/PlayerInfoConnection.cs

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using System.Buffers;
using System.IO;
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using System.Net.WebSockets;
using System.Text.Json;
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using TanksServer.GameLogic;
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namespace TanksServer.Interactivity;
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internal sealed class PlayerInfoConnection : WebsocketServerConnection
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{
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private readonly Player _player;
private readonly MapEntityManager _entityManager;
private readonly MemoryStream _tempStream = new();
private readonly MemoryPool<byte> _memoryPool = MemoryPool<byte>.Shared;
private int _wantsInfoOnTick = 1;
private Package? _lastMessage = null;
private Package? _nextMessage = null;
private sealed record class Package(IMemoryOwner<byte> Owner, Memory<byte> Memory);
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public PlayerInfoConnection(Player player,
ILogger logger,
WebSocket rawSocket,
MapEntityManager entityManager) : base(logger, new ByteChannelWebSocket(rawSocket, logger, 0))
{
_player = player;
_entityManager = entityManager;
_player.IncrementConnectionCount();
}
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protected override ValueTask HandleMessageAsync(Memory<byte> buffer)
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{
var next = Interlocked.Exchange(ref _nextMessage, null);
if (next != null)
return SendAndDisposeAsync(next);
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_wantsInfoOnTick = 1;
return ValueTask.CompletedTask;
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}
public async ValueTask OnGameTickAsync()
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{
await Task.Yield();
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var response = await GenerateMessageAsync();
var wantsNow = Interlocked.Exchange(ref _wantsInfoOnTick, 0) != 0;
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if (wantsNow)
{
await SendAndDisposeAsync(response);
return;
}
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Interlocked.Exchange(ref _nextMessage, response);
}
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public override ValueTask RemovedAsync()
{
_player.DecrementConnectionCount();
return ValueTask.CompletedTask;
}
private async ValueTask<Package> GenerateMessageAsync()
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{
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var tank = _entityManager.GetCurrentTankOfPlayer(_player);
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TankInfo? tankInfo = null;
if (tank != null)
{
var magazine = tank.ReloadingUntil > DateTime.Now ? "[ RELOADING ]" : tank.Magazine.ToDisplayString();
tankInfo = new TankInfo(tank.Orientation, magazine, tank.Position.ToPixelPosition(), tank.Moving);
}
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var info = new PlayerInfo(
_player.Name,
_player.Scores,
_player.Controls.ToDisplayString(),
tankInfo,
_player.OpenConnections);
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_tempStream.Position = 0;
await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo);
var messageLength = (int)_tempStream.Position;
var owner = _memoryPool.Rent(messageLength);
var package = new Package(owner, owner.Memory[..messageLength]);
_tempStream.Position = 0;
await _tempStream.ReadExactlyAsync(package.Memory);
return package;
}
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private async ValueTask SendAndDisposeAsync(Package data)
{
await Socket.SendTextAsync(data.Memory);
Interlocked.Exchange(ref _lastMessage, data)?.Owner.Dispose();
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}
}