deduplicate connection logic
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f477d1e5de
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fa8a723ff9
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@ -1,7 +1,8 @@
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import {useEffect, useRef} from 'react';
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import {useEffect, useRef, useState} from 'react';
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import './ClientScreen.css';
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import {hslToString, Theme} from './theme.ts';
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import {makeApiUrl, useMyWebSocket} from './serverCalls.tsx';
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import {ReadyState} from 'react-use-websocket';
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const pixelsPerRow = 352;
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const pixelsPerCol = 160;
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@ -101,6 +102,7 @@ export default function ClientScreen({theme, player}: {
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player: string | null
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}) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const [shouldSendMessage, setShouldSendMessage] = useState(false);
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const url = makeApiUrl('/screen', 'ws');
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if (player && player !== '')
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@ -109,13 +111,24 @@ export default function ClientScreen({theme, player}: {
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const {
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lastMessage,
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sendMessage,
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getWebSocket
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} = useMyWebSocket(url.toString(), {});
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getWebSocket,
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readyState
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} = useMyWebSocket(url.toString(), {
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onOpen: _ => setShouldSendMessage(true)
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});
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const socket = getWebSocket();
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if (socket)
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(socket as WebSocket).binaryType = 'arraybuffer';
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useEffect(() => {
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if (!shouldSendMessage || readyState !== ReadyState.OPEN)
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return;
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setShouldSendMessage(false);
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sendMessage('');
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}, [readyState, shouldSendMessage]);
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useEffect(() => {
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if (lastMessage === null)
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return;
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@ -155,7 +168,7 @@ export default function ClientScreen({theme, player}: {
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if (ignore)
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return;
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sendMessage('');
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setShouldSendMessage(true);
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};
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start();
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@ -28,7 +28,6 @@ type TankInfo = {
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readonly moving: boolean;
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}
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type PlayerInfoMessage = {
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readonly name: string;
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readonly scores: Scores;
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@ -48,7 +47,8 @@ export default function PlayerInfo({player}: { player: string }) {
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readyState,
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sendMessage
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} = useMyWebSocket<PlayerInfoMessage>(url.toString(), {
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onMessage: () => setShouldSendMessage(true)
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onMessage: () => setShouldSendMessage(true),
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onOpen: _ => setShouldSendMessage(true)
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});
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useEffect(() => {
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@ -19,10 +19,10 @@ export type Player = {
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readonly scores: Scores;
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};
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export function useMyWebSocket<T = unknown>(url: string, options: Options) {
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export function useMyWebSocket<T = unknown>(url: string, options: Options = {}) {
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return useWebSocket<T>(url, {
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shouldReconnect: () => true,
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reconnectAttempts: 5,
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reconnectAttempts: 2,
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onReconnectStop: () => alert('server connection failed. please reload.'),
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...options
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});
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@ -1,21 +1,16 @@
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using System.Buffers;
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using System.Diagnostics;
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using System.Net.WebSockets;
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using DisplayCommands;
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using DotNext.Threading;
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using TanksServer.Graphics;
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namespace TanksServer.Interactivity;
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internal sealed class ClientScreenServerConnection
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: WebsocketServerConnection, IDisposable
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: DroppablePackageRequestConnection<ClientScreenServerConnection.Package>
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{
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private readonly BufferPool _bufferPool;
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private readonly PlayerScreenData? _playerDataBuilder;
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private readonly Player? _player;
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private readonly AsyncAutoResetEvent _nextPackageEvent = new(false, 1);
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private int _runningMessageHandlers = 0;
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private Package? _next;
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public ClientScreenServerConnection(
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WebSocket webSocket,
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@ -32,47 +27,11 @@ internal sealed class ClientScreenServerConnection
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: new PlayerScreenData(logger, player);
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}
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protected override ValueTask HandleMessageAsync(Memory<byte> _)
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{
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if (Interlocked.Increment(ref _runningMessageHandlers) == 1)
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return Core();
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Interlocked.Decrement(ref _runningMessageHandlers);
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return ValueTask.CompletedTask;
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async ValueTask Core()
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{
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await _nextPackageEvent.WaitAsync();
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var package = Interlocked.Exchange(ref _next, null);
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if (package == null)
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throw new UnreachableException("package should be set here");
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await SendAndDisposeAsync(package);
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Interlocked.Decrement(ref _runningMessageHandlers);
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}
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}
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public async Task OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
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{
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await Task.Yield();
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var next = BuildNextPackage(pixels, gamePixelGrid);
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var oldNext = Interlocked.Exchange(ref _next, next);
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_nextPackageEvent.Set();
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oldNext?.Dispose();
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}
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public override ValueTask RemovedAsync()
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{
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_player?.DecrementConnectionCount();
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return ValueTask.CompletedTask;
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}
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public void Dispose()
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{
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_nextPackageEvent.Dispose();
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Interlocked.Exchange(ref _next, null)?.Dispose();
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SetNextPackage(next);
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}
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private Package BuildNextPackage(PixelGrid pixels, GamePixelGrid gamePixelGrid)
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@ -80,19 +39,17 @@ internal sealed class ClientScreenServerConnection
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var nextPixels = _bufferPool.Rent(pixels.Data.Length);
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pixels.Data.CopyTo(nextPixels.Memory);
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IMemoryOwner<byte>? nextPlayerData = null;
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if (_playerDataBuilder != null)
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{
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var data = _playerDataBuilder.Build(gamePixelGrid);
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nextPlayerData = _bufferPool.Rent(data.Length);
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data.CopyTo(nextPlayerData.Memory);
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}
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if (_playerDataBuilder == null)
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return new Package(nextPixels, null);
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var next = new Package(nextPixels, nextPlayerData);
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return next;
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var data = _playerDataBuilder.Build(gamePixelGrid);
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var nextPlayerData = _bufferPool.Rent(data.Length);
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data.CopyTo(nextPlayerData.Memory);
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return new Package(nextPixels, nextPlayerData);
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}
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private async ValueTask SendAndDisposeAsync(Package package)
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protected override async ValueTask SendPackageAsync(Package package)
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{
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try
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{
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@ -104,13 +61,15 @@ internal sealed class ClientScreenServerConnection
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{
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Logger.LogWarning(ex, "send failed");
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}
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finally
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{
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package.Dispose();
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}
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}
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private sealed record class Package(
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public override void Dispose()
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{
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base.Dispose();
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_player?.DecrementConnectionCount();
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}
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internal sealed record class Package(
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IMemoryOwner<byte> Pixels,
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IMemoryOwner<byte>? PlayerData
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) : IDisposable
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@ -69,9 +69,5 @@ internal sealed class ControlsServerConnection : WebsocketServerConnection
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return ValueTask.CompletedTask;
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}
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public override ValueTask RemovedAsync()
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{
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_player.DecrementConnectionCount();
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return ValueTask.CompletedTask;
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}
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public override void Dispose() => _player.DecrementConnectionCount();
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}
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@ -0,0 +1,50 @@
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using System.Diagnostics;
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using DotNext.Threading;
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namespace TanksServer.Interactivity;
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internal abstract class DroppablePackageRequestConnection<TPackage>(
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ILogger logger,
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ByteChannelWebSocket socket
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) : WebsocketServerConnection(logger, socket), IDisposable
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where TPackage : class, IDisposable
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{
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private readonly AsyncAutoResetEvent _nextPackageEvent = new(false, 1);
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private int _runningMessageHandlers = 0;
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private TPackage? _next;
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protected override ValueTask HandleMessageAsync(Memory<byte> _)
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{
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if (Interlocked.Increment(ref _runningMessageHandlers) == 1)
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return Core();
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// client has requested multiple frames, ignoring duplicate requests
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Interlocked.Decrement(ref _runningMessageHandlers);
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return ValueTask.CompletedTask;
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async ValueTask Core()
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{
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await _nextPackageEvent.WaitAsync();
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var package = Interlocked.Exchange(ref _next, null);
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if (package == null)
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throw new UnreachableException("package should be set here");
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await SendPackageAsync(package);
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Interlocked.Decrement(ref _runningMessageHandlers);
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}
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}
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protected void SetNextPackage(TPackage next)
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{
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var oldNext = Interlocked.Exchange(ref _next, next);
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_nextPackageEvent.Set();
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oldNext?.Dispose();
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}
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protected abstract ValueTask SendPackageAsync(TPackage package);
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public override void Dispose()
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{
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_nextPackageEvent.Dispose();
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Interlocked.Exchange(ref _next, null)?.Dispose();
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}
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}
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@ -6,18 +6,14 @@ using TanksServer.GameLogic;
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namespace TanksServer.Interactivity;
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// MemoryStream is IDisposable but does not need to be disposed
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#pragma warning disable CA1001
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internal sealed class PlayerInfoConnection : WebsocketServerConnection
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#pragma warning restore CA1001
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internal sealed class PlayerInfoConnection
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: DroppablePackageRequestConnection<IMemoryOwner<byte>>
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{
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private readonly Player _player;
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private readonly MapEntityManager _entityManager;
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private readonly BufferPool _bufferPool;
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private readonly MemoryStream _tempStream = new();
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private int _wantsInfoOnTick = 1;
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private IMemoryOwner<byte>? _lastMessage = null;
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private IMemoryOwner<byte>? _nextMessage = null;
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public PlayerInfoConnection(
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Player player,
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@ -33,47 +29,22 @@ internal sealed class PlayerInfoConnection : WebsocketServerConnection
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_player.IncrementConnectionCount();
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}
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protected override ValueTask HandleMessageAsync(Memory<byte> buffer)
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{
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var next = Interlocked.Exchange(ref _nextMessage, null);
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if (next != null)
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return SendAndDisposeAsync(next);
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_wantsInfoOnTick = 1;
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return ValueTask.CompletedTask;
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}
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public async Task OnGameTickAsync()
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{
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await Task.Yield();
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var response = await GenerateMessageAsync();
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var shouldDropPacket = _lastMessage != null && response.Memory.Span.SequenceEqual(_lastMessage.Memory.Span);
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if (shouldDropPacket)
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{
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response.Dispose();
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return;
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}
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var wantsNow = Interlocked.Exchange(ref _wantsInfoOnTick, 0) != 0;
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if (wantsNow)
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{
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await SendAndDisposeAsync(response);
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return;
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}
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Interlocked.Exchange(ref _nextMessage, response);
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if (response != null)
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SetNextPackage(response);
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}
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public override ValueTask RemovedAsync()
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public override void Dispose()
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{
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base.Dispose();
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_player.DecrementConnectionCount();
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return ValueTask.CompletedTask;
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}
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private async ValueTask<IMemoryOwner<byte>> GenerateMessageAsync()
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private async ValueTask<IMemoryOwner<byte>?> GenerateMessageAsync()
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{
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var tank = _entityManager.GetCurrentTankOfPlayer(_player);
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@ -97,12 +68,18 @@ internal sealed class PlayerInfoConnection : WebsocketServerConnection
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var messageLength = (int)_tempStream.Position;
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var owner = _bufferPool.Rent(messageLength);
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_tempStream.Position = 0;
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await _tempStream.ReadExactlyAsync(owner.Memory);
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return owner;
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if (_lastMessage == null || !owner.Memory.Span.SequenceEqual(_lastMessage.Memory.Span))
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return owner;
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owner.Dispose();
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return null;
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}
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private async ValueTask SendAndDisposeAsync(IMemoryOwner<byte> data)
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protected override async ValueTask SendPackageAsync(IMemoryOwner<byte> data)
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{
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await Socket.SendTextAsync(data.Memory);
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Interlocked.Exchange(ref _lastMessage, data)?.Dispose();
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@ -37,7 +37,7 @@ internal abstract class WebsocketServer<T>(
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await connection.ReceiveAsync();
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_ = _connections.TryRemove(connection, out _);
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await connection.RemovedAsync();
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connection.Dispose();
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}
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public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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@ -3,7 +3,7 @@ namespace TanksServer.Interactivity;
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internal abstract class WebsocketServerConnection(
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ILogger logger,
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ByteChannelWebSocket socket
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)
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): IDisposable
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{
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protected readonly ByteChannelWebSocket Socket = socket;
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protected readonly ILogger Logger = logger;
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@ -21,7 +21,7 @@ internal abstract class WebsocketServerConnection(
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Logger.LogTrace("done receiving");
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}
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public abstract ValueTask RemovedAsync();
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protected abstract ValueTask HandleMessageAsync(Memory<byte> buffer);
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public abstract void Dispose();
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}
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