servicepoint-tanks/TanksServer/GameLogic/CollideBulletsWithTanks.cs

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namespace TanksServer.GameLogic;
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internal sealed class CollideBulletsWithTanks(
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BulletManager bullets, TankManager tanks, SpawnQueue spawnQueue
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) : ITickStep
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{
public Task TickAsync()
{
bullets.RemoveWhere(BulletHitsTank);
return Task.CompletedTask;
}
private bool BulletHitsTank(Bullet bullet)
{
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foreach (var tank in tanks)
{
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var (topLeft, bottomRight) = TankManager.GetTankBounds(tank.Position.ToPixelPosition());
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if (bullet.Position.X < topLeft.X || bullet.Position.X > bottomRight.X ||
bullet.Position.Y < topLeft.Y || bullet.Position.Y > bottomRight.Y)
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continue;
if (bullet.Owner != tank.Owner)
bullet.Owner.Kills++;
tank.Owner.Deaths++;
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tanks.Remove(tank);
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spawnQueue.EnqueueForDelayedSpawn(tank.Owner);
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return true;
}
return false;
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}
}