2024-04-10 19:25:45 +02:00
|
|
|
namespace TanksServer.GameLogic;
|
2024-04-07 19:52:16 +02:00
|
|
|
|
2024-04-07 21:16:41 +02:00
|
|
|
internal sealed class CollideBulletsWithTanks(
|
2024-04-13 14:07:14 +02:00
|
|
|
BulletManager bullets,
|
|
|
|
TankManager tanks,
|
|
|
|
SpawnQueue spawnQueue
|
2024-04-07 21:16:41 +02:00
|
|
|
) : ITickStep
|
2024-04-07 19:52:16 +02:00
|
|
|
{
|
|
|
|
public Task TickAsync()
|
|
|
|
{
|
|
|
|
bullets.RemoveWhere(BulletHitsTank);
|
|
|
|
return Task.CompletedTask;
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool BulletHitsTank(Bullet bullet)
|
|
|
|
{
|
2024-04-07 21:09:36 +02:00
|
|
|
foreach (var tank in tanks)
|
|
|
|
{
|
2024-04-13 14:07:14 +02:00
|
|
|
var (topLeft, bottomRight) = tank.Bounds;
|
2024-04-07 21:16:41 +02:00
|
|
|
if (bullet.Position.X < topLeft.X || bullet.Position.X > bottomRight.X ||
|
|
|
|
bullet.Position.Y < topLeft.Y || bullet.Position.Y > bottomRight.Y)
|
2024-04-07 21:09:36 +02:00
|
|
|
continue;
|
|
|
|
|
|
|
|
if (bullet.Owner != tank.Owner)
|
|
|
|
bullet.Owner.Kills++;
|
|
|
|
tank.Owner.Deaths++;
|
2024-04-07 21:16:41 +02:00
|
|
|
|
2024-04-07 21:09:36 +02:00
|
|
|
tanks.Remove(tank);
|
2024-04-11 20:48:21 +02:00
|
|
|
spawnQueue.EnqueueForDelayedSpawn(tank.Owner);
|
2024-04-07 21:16:41 +02:00
|
|
|
|
2024-04-07 21:09:36 +02:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
2024-04-07 19:52:16 +02:00
|
|
|
}
|
|
|
|
}
|