servicepoint-tanks/TanksServer/TickSteps/DrawStateToFrame.cs
2024-04-07 20:16:22 +02:00

38 lines
1.1 KiB
C#

using TanksServer.DrawSteps;
using TanksServer.Helpers;
using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class DrawStateToFrame(
IEnumerable<IDrawStep> drawSteps, LastFinishedFrameProvider lastFrameProvider
) : ITickStep
{
private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
public Task TickAsync()
{
var buffer = CreateGameFieldPixelBuffer();
foreach (var step in _drawSteps)
step.Draw(buffer);
lastFrameProvider.LastFrame = buffer;
return Task.CompletedTask;
}
private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
{
var data = new byte[10 + GameFieldPixelCount / 8];
var result = new DisplayPixelBuffer(data)
{
Magic1 = 0,
Magic2 = 19,
X = 0,
Y = 0,
WidthInTiles = MapService.TilesPerRow,
HeightInPixels = MapService.PixelsPerColumn
};
return result;
}
}