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AppSerializerContext.cs
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add endpoint for requesting map data
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2024-05-06 00:56:24 +02:00 |
BufferPool.cs
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remove a bunch of locks
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2024-05-06 00:33:49 +02:00 |
ByteChannelWebSocket.cs
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less locking for screen connection, force more concurrency
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2024-05-06 00:33:49 +02:00 |
ClientScreenServer.cs
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remove a bunch of locks
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2024-05-06 00:33:49 +02:00 |
ClientScreenServerConnection.cs
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deduplicate connection logic
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2024-05-06 00:38:18 +02:00 |
ControlsServer.cs
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remove guid, reduce latency (gets stuck sometimes tho)
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2024-04-28 12:53:18 +02:00 |
ControlsServerConnection.cs
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deduplicate connection logic
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2024-05-06 00:38:18 +02:00 |
DroppablePackageRequestConnection.cs
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fix UnreachableException
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2024-05-08 00:29:51 +02:00 |
PlayerInfoConnection.cs
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move upgrades to tank, serialize objects directly
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2024-05-08 00:29:33 +02:00 |
PlayerScreenData.cs
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less locking for screen connection, force more concurrency
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2024-05-06 00:33:49 +02:00 |
PlayerServer.cs
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remove a bunch of locks
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2024-05-06 00:33:49 +02:00 |
SendToServicePointDisplay.cs
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remove a bunch of locks
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2024-05-06 00:33:49 +02:00 |
TaskExtensions.cs
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remove a bunch of locks
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2024-05-06 00:33:49 +02:00 |
WebsocketServer.cs
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deduplicate connection logic
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2024-05-06 00:38:18 +02:00 |
WebsocketServerConnection.cs
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deduplicate connection logic
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2024-05-06 00:38:18 +02:00 |