servicepoint-tanks/tanks-backend/TanksServer/GameLogic/SpawnPowerUp.cs
2024-04-28 15:34:32 +02:00

22 lines
661 B
C#

namespace TanksServer.GameLogic;
internal sealed class SpawnPowerUp(
IOptions<GameRules> options,
MapEntityManager entityManager
) : ITickStep
{
private readonly double _spawnChance = options.Value.PowerUpSpawnChance;
private readonly int _maxCount = options.Value.MaxPowerUpCount;
public ValueTask TickAsync(TimeSpan delta)
{
if (entityManager.PowerUps.Count() >= _maxCount)
return ValueTask.CompletedTask;
if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
return ValueTask.CompletedTask;
entityManager.SpawnPowerUp();
return ValueTask.CompletedTask;
}
}