servicepoint-tanks/tanks-backend/TanksServer/GameLogic/SpawnPowerUp.cs

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namespace TanksServer.GameLogic;
internal sealed class SpawnPowerUp(
IOptions<GameRules> options,
MapEntityManager entityManager
) : ITickStep
{
private readonly double _spawnChance = options.Value.PowerUpSpawnChance;
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private readonly int _maxCount = options.Value.MaxPowerUpCount;
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public ValueTask TickAsync(TimeSpan delta)
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{
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if (entityManager.PowerUps.Count() >= _maxCount)
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return ValueTask.CompletedTask;
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if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
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return ValueTask.CompletedTask;
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entityManager.SpawnPowerUp();
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return ValueTask.CompletedTask;
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}
}