45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System.Collections.Concurrent;
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using System.Diagnostics.CodeAnalysis;
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using Microsoft.Extensions.Logging;
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namespace TanksServer;
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internal sealed class PlayerService(ILogger<PlayerService> logger)
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{
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private readonly ConcurrentDictionary<string, Player> _players = new();
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public Player GetOrAdd(string name) => _players.GetOrAdd(name, _ => new Player(name));
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public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
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{
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foreach (var player in _players.Values)
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{
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if (player.Id != playerId)
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continue;
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foundPlayer = player;
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return true;
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}
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foundPlayer = null;
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return false;
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}
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}
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internal sealed class Player(string name)
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{
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public string Name => name;
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public Guid Id { get; } = Guid.NewGuid();
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public PlayerControls Controls { get; } = new();
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}
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internal sealed class PlayerControls
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{
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public bool Forward { get; set; }
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public bool Backward { get; set; }
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public bool TurnLeft { get; set; }
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public bool TurnRight { get; set; }
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public bool Shoot { get; set; }
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}
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