servicepoint-tanks/TanksServer/GameLogic/CollideBulletsWithTanks.cs
Vinzenz Schroeter 461a9139c2 infinite map
2024-04-12 18:32:10 +02:00

35 lines
957 B
C#

namespace TanksServer.GameLogic;
internal sealed class CollideBulletsWithTanks(
BulletManager bullets, TankManager tanks, SpawnQueue spawnQueue
) : ITickStep
{
public Task TickAsync()
{
bullets.RemoveWhere(BulletHitsTank);
return Task.CompletedTask;
}
private bool BulletHitsTank(Bullet bullet)
{
foreach (var tank in tanks)
{
var (topLeft, bottomRight) = TankManager.GetTankBounds(tank.Position.ToPixelPosition());
if (bullet.Position.X < topLeft.X || bullet.Position.X > bottomRight.X ||
bullet.Position.Y < topLeft.Y || bullet.Position.Y > bottomRight.Y)
continue;
if (bullet.Owner != tank.Owner)
bullet.Owner.Kills++;
tank.Owner.Deaths++;
tanks.Remove(tank);
spawnQueue.EnqueueForDelayedSpawn(tank.Owner);
return true;
}
return false;
}
}