servicepoint-tanks/README.md
Vinzenz Schroeter 4666eb31ec update README.md
2025-09-29 18:56:38 +02:00

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# servicepoint-tanks
<!-- TODO: image -->
## Building and running
### With Nix
Using the power of nix, you can just `nix run git+https://git.berlin.ccc.de/vinzenz/servicepoint-tanks`!
To build from local source:
```bash
# no submodules required
git clone https://github.com/kaesaecracker/servicepoint-tanks.git
cd servicepoint-tanks
nix build .#
result/bin/TanksServer
```
You can also use the provided devShells (`nix develop .#`) and follow the manual steps.
For proper IDE suggestions, you may need to initialize the submodules. They are not used for building by Nix though.
### The hard way
```bash
# initialize the submodules
git clone https://github.com/kaesaecracker/servicepoint-tanks.git
cd servicepoint-tanks
git submodule update --init --recursive
# build
cd tank-frontent
npm install
npm run build
cd ../tanks-backend
dotnet build
```
The Docker builds are currently broken and need some updates for the new library repo structure.
<!-- TODO currently broken
# build with docker/podman - probably broken rifht
cd tanks-backend
docker build .
cd ../tank-frontend
docker build .
cd ..
docker build .
```
-->
## Backend
<!-- TODO: image -->
- Uses the C# bindings from the [servicepoint library](https://github.com/cccb/servicepoint/) for communication with the display.
- Stack: .NET / C# / ASP.NET / AOT-compiled
- Both traditional JSON over HTTP APIs and real-time WebSocket communication
- runs all game logic
- sends image and text to the service point display
- sends image to clients
- The game has a dynamic update rate. Hundreds of updates per second on a laptop are expected.
- One frame is ~7KB, not including the text and player specific data
- maps can be loaded from png files containing black and white pixels or simple text files
- some values (like tank speed) can be configured but are fixed at run time
- By default, the backend also hosts the frontend
## Frontend
<!-- TODO: image -->
- Stack: React / Vite / TypeScript / plain CSS
- There is no server component dedicated to the frontend, everything is a single page after build
- Shows map rendered on server by setting canvas image data
- Sends user input to server
- real time communication via WebSockets, HTTP for the REST
## Binary formats
### Controls WebSocket
- Client sends 2 byte messages.
- on or off: `0x01` or `0x02`
- input: Forward=`0x01`, Backward=`0x02`, Left=`0x03`, Right=`0x04`, Shoot=`0x05`
- The server never sends any messages.
### Observer screen WebSocket
- same image for all clients
- server sends same format as for the service point display
- client responds with empty message to request the next frame
### Player screen WebSocket
- image is rendered per player
- server sends same message as the observer WebSocket, but includes an additional 4 bits per set bit in the observer payload
- first bit: belongs to current player
- second bit: (reserved)
- third and fourth bit: type of something
- 00: wall
- 01: tank
- 10: bullet
- 11: (reserved)
- client responds with empty message to request the next frame