88 lines
2.6 KiB
C#
88 lines
2.6 KiB
C#
using System.Buffers;
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using System.IO;
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using System.Net.WebSockets;
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using System.Text.Json;
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using TanksServer.GameLogic;
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namespace TanksServer.Interactivity;
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internal sealed class PlayerInfoConnection
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: DroppablePackageRequestConnection<IMemoryOwner<byte>>
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{
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private readonly Player _player;
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private readonly MapEntityManager _entityManager;
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private readonly BufferPool _bufferPool;
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private readonly MemoryStream _tempStream = new();
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private IMemoryOwner<byte>? _lastMessage = null;
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public PlayerInfoConnection(
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Player player,
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ILogger logger,
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WebSocket rawSocket,
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MapEntityManager entityManager,
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BufferPool bufferPool
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) : base(logger, new ByteChannelWebSocket(rawSocket, logger, 0))
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{
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_player = player;
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_entityManager = entityManager;
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_bufferPool = bufferPool;
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_player.IncrementConnectionCount();
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}
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public async Task OnGameTickAsync()
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{
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await Task.Yield();
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var response = await GenerateMessageAsync();
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if (response != null)
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SetNextPackage(response);
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}
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public override void Dispose()
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{
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base.Dispose();
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_player.DecrementConnectionCount();
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}
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private async ValueTask<IMemoryOwner<byte>?> GenerateMessageAsync()
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{
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var tank = _entityManager.GetCurrentTankOfPlayer(_player);
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TankInfo? tankInfo = null;
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if (tank != null)
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{
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var magazine = tank.ReloadingUntil > DateTime.Now ? "[ RELOADING ]" : tank.Magazine.ToDisplayString();
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tankInfo = new TankInfo(tank.Orientation, magazine, tank.Position.ToPixelPosition(), tank.Moving);
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}
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var info = new PlayerInfo(
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_player.Name,
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_player.Scores,
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_player.Controls.ToDisplayString(),
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tankInfo,
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_player.OpenConnections);
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_tempStream.Position = 0;
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await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo);
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var messageLength = (int)_tempStream.Position;
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var owner = _bufferPool.Rent(messageLength);
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_tempStream.Position = 0;
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await _tempStream.ReadExactlyAsync(owner.Memory);
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if (_lastMessage == null || !owner.Memory.Span.SequenceEqual(_lastMessage.Memory.Span))
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return owner;
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owner.Dispose();
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return null;
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}
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protected override async ValueTask SendPackageAsync(IMemoryOwner<byte> data)
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{
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await Socket.SendTextAsync(data.Memory);
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Interlocked.Exchange(ref _lastMessage, data)?.Dispose();
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}
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}
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