servicepoint-tanks/TanksServer/Services/TankManager.cs
2024-04-07 17:17:11 +02:00

71 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Concurrent;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class TankManager(ILogger<TankManager> logger, IOptions<TanksConfiguration> options)
: ITickStep, IEnumerable<Tank>
{
private readonly ConcurrentBag<Tank> _tanks = new();
private readonly TanksConfiguration _config = options.Value;
public void Add(Tank tank)
{
logger.LogInformation("Tank added for player {}", tank.Owner.Id);
_tanks.Add(tank);
}
public Task TickAsync()
{
foreach (var tank in _tanks)
{
TryMoveTank(tank);
}
return Task.CompletedTask;
}
private bool TryMoveTank(Tank tank)
{
logger.LogTrace("moving tank for player {}", tank.Owner.Id);
var player = tank.Owner;
// move turret
if (player.Controls.TurnLeft) Rotate(tank, -_config.TurnSpeed);
if (player.Controls.TurnRight) Rotate(tank, +_config.TurnSpeed);
if (player.Controls is { Forward: false, Backward: false })
return false;
var direction = player.Controls.Forward ? 1 : -1;
var angle = tank.Rotation / 16d * 2d * Math.PI;
var newX = tank.Position.X + Math.Sin(angle) * direction * _config.MoveSpeed;
var newY = tank.Position.Y - Math.Cos(angle) * direction * _config.MoveSpeed;
return TryMove(tank, newX, newY)
|| TryMove(tank, newX, tank.Position.Y)
|| TryMove(tank, tank.Position.X, newY);
}
private static bool TryMove(Tank tank, double newX, double newY)
{
// TODO implement
tank.Position = new FloatPosition(newX, newY);
return true;
}
private void Rotate(Tank t, double speed)
{
var newRotation = (t.Rotation + speed + 16) % 16;
logger.LogTrace("rotating tank for {} from {} to {}", t.Owner.Id, t.Rotation, newRotation);
t.Rotation = newRotation;
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator();
}