servicepoint-tanks/tanks-backend/TanksServer/Graphics/DrawPowerUpsStep.cs
2025-09-29 18:34:14 +02:00

45 lines
1.9 KiB
C#

using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawStep
{
private readonly Sprite _genericSprite = Sprite.FromImageFile(Path.Combine(Program.AssetsDir, "powerup_generic.png"));
private readonly Sprite _smartSprite = Sprite.FromImageFile(Path.Combine(Program.AssetsDir, "powerup_smart.png"));
private readonly Sprite _magazineSprite = Sprite.FromImageFile(Path.Combine(Program.AssetsDir, "powerup_magazine.png"));
private readonly Sprite _explosiveSprite = Sprite.FromImageFile(Path.Combine(Program.AssetsDir, "powerup_explosive.png"));
private readonly Sprite _fastSprite = Sprite.FromImageFile(Path.Combine(Program.AssetsDir, "powerup_fastbullet.png"));
public void Draw(GamePixelGrid pixels)
{
foreach (var powerUp in entityManager.PowerUps)
{
var sprite = powerUp.Type switch
{
PowerUpType.MagazineSize => _magazineSprite,
PowerUpType.BulletAcceleration or PowerUpType.BulletSpeed => _fastSprite,
PowerUpType.SmartBullets => _smartSprite,
PowerUpType.ExplosiveBullets => _explosiveSprite,
_ => _genericSprite
};
DrawPowerUp(pixels, sprite, powerUp.Bounds.TopLeft);
}
}
private static void DrawPowerUp(GamePixelGrid pixels, Sprite sprite, PixelPosition position)
{
for (byte dy = 0; dy < MapService.TileSize; dy++)
for (byte dx = 0; dx < MapService.TileSize; dx++)
{
var pixelState = sprite[dx, dy];
if (!pixelState.HasValue)
continue;
var (x, y) = position.GetPixelRelative(dx, dy);
pixels[x, y].EntityType = pixelState.Value
? GamePixelEntityType.PowerUp
: null;
}
}
}