servicepoint-tanks/TanksServer/GameLogic/TankManager.cs
Vinzenz Schroeter 461a9139c2 infinite map
2024-04-12 18:32:10 +02:00

31 lines
980 B
C#

using System.Collections;
namespace TanksServer.GameLogic;
internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank>
{
private readonly ConcurrentDictionary<Tank, byte> _tanks = new();
public void Add(Tank tank)
{
logger.LogInformation("Tank added for player {}", tank.Owner.Id);
_tanks.TryAdd(tank, 0);
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public IEnumerator<Tank> GetEnumerator() => _tanks.Keys.GetEnumerator();
public void Remove(Tank tank)
{
logger.LogInformation("Tank removed for player {}", tank.Owner.Id);
_tanks.Remove(tank, out _);
}
public static (PixelPosition TopLeft, PixelPosition BottomRight) GetTankBounds(PixelPosition tankPosition)
{
return (tankPosition, new PixelPosition(
(ushort)(tankPosition.X + MapService.TileSize - 1),
(ushort)(tankPosition.Y + MapService.TileSize - 1)
));
}
}