servicepoint-tanks/tanks-backend/TanksServer/Graphics/DrawPowerUpsStep.cs
2024-04-22 21:25:48 +02:00

30 lines
920 B
C#

using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawStep
{
private readonly Sprite _explosiveSprite = Sprite.FromImageFile("assets/powerup_explosive.png");
public void Draw(GamePixelGrid pixels)
{
foreach (var powerUp in entityManager.PowerUps)
{
var position = powerUp.Bounds.TopLeft;
for (byte dy = 0; dy < MapService.TileSize; dy++)
for (byte dx = 0; dx < MapService.TileSize; dx++)
{
var pixelState = _explosiveSprite[dx, dy];
if (!pixelState.HasValue)
continue;
var (x, y) = position.GetPixelRelative(dx, dy);
pixels[x, y].EntityType = pixelState.Value
? GamePixelEntityType.PowerUp
: null;
}
}
}
}