30 lines
963 B
C#
30 lines
963 B
C#
using TanksServer.GameLogic;
|
|
|
|
namespace TanksServer.Graphics;
|
|
|
|
internal sealed class DrawTanksStep(MapEntityManager entityManager) : IDrawStep
|
|
{
|
|
private readonly SpriteSheet _tankSprites =
|
|
SpriteSheet.FromImageFile("assets/tank.png", MapService.TileSize, MapService.TileSize);
|
|
|
|
public void Draw(GamePixelGrid pixels)
|
|
{
|
|
foreach (var tank in entityManager.Tanks)
|
|
{
|
|
var tankPosition = tank.Bounds.TopLeft;
|
|
|
|
for (byte dy = 0; dy < MapService.TileSize; dy++)
|
|
for (byte dx = 0; dx < MapService.TileSize; dx++)
|
|
{
|
|
var pixel = _tankSprites[tank.Orientation][dx, dy];
|
|
if (!pixel.HasValue || !pixel.Value)
|
|
continue;
|
|
|
|
var (x, y) = tankPosition.GetPixelRelative(dx, dy);
|
|
pixels[x, y].EntityType = GamePixelEntityType.Tank;
|
|
pixels[x, y].BelongsTo = tank.Owner;
|
|
}
|
|
}
|
|
}
|
|
}
|