bullet hits tank, tank dies

This commit is contained in:
Vinzenz Schroeter 2024-04-07 21:09:36 +02:00
parent 190c0c3143
commit dd33ec59ad
6 changed files with 45 additions and 9 deletions

View file

@ -34,7 +34,7 @@ internal sealed class TankDrawer : IDrawStep
foreach (var tank in _tanks) foreach (var tank in _tanks)
{ {
var pos = tank.Position.ToPixelPosition(); var pos = tank.Position.ToPixelPosition();
var rotationVariant = (int)Math.Floor(tank.Rotation); var rotationVariant = (int)Math.Round(tank.Rotation) % 16;
for (var dy = 0; dy < MapService.TileSize; dy++) for (var dy = 0; dy < MapService.TileSize; dy++)
{ {
var rowStartIndex = (pos.Y + dy) * MapService.PixelsPerRow; var rowStartIndex = (pos.Y + dy) * MapService.PixelsPerRow;

View file

@ -2,7 +2,7 @@ namespace TanksServer.Models;
internal sealed class Bullet(Player tankOwner, FloatPosition position, double rotation) internal sealed class Bullet(Player tankOwner, FloatPosition position, double rotation)
{ {
public Player TankOwner { get; } = tankOwner; public Player Owner { get; } = tankOwner;
public FloatPosition Position { get; set; } = position; public FloatPosition Position { get; set; } = position;

View file

@ -7,6 +7,10 @@ internal sealed class Player(string name)
public Guid Id { get; } = Guid.NewGuid(); public Guid Id { get; } = Guid.NewGuid();
public PlayerControls Controls { get; } = new(); public PlayerControls Controls { get; } = new();
public int Kills { get; set; }
public int Deaths { get; set; }
} }
internal sealed class PlayerControls internal sealed class PlayerControls

View file

@ -1,3 +1,5 @@
using TanksServer.Services;
namespace TanksServer.Models; namespace TanksServer.Models;
internal sealed class Tank(Player player, FloatPosition spawnPosition) internal sealed class Tank(Player player, FloatPosition spawnPosition)
@ -20,4 +22,13 @@ internal sealed class Tank(Player player, FloatPosition spawnPosition)
public DateTime NextShotAfter { get; set; } public DateTime NextShotAfter { get; set; }
public bool Moved { get; set; } public bool Moved { get; set; }
public (FloatPosition TopLeft, FloatPosition BottomRight) GetBounds()
{
const int halfTile = MapService.TileSize / 2;
return (
new FloatPosition(Position.X - halfTile, Position.Y - halfTile),
new FloatPosition(Position.X + halfTile, Position.Y + halfTile)
);
}
} }

View file

@ -6,14 +6,20 @@ namespace TanksServer.Services;
internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank> internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank>
{ {
private readonly ConcurrentBag<Tank> _tanks = new(); private readonly ConcurrentDictionary<Tank, byte> _tanks = new();
public void Add(Tank tank) public void Add(Tank tank)
{ {
logger.LogInformation("Tank added for player {}", tank.Owner.Id); logger.LogInformation("Tank added for player {}", tank.Owner.Id);
_tanks.Add(tank); _tanks.TryAdd(tank, 0);
} }
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator(); public IEnumerator<Tank> GetEnumerator() => _tanks.Keys.GetEnumerator();
public void Remove(Tank tank)
{
logger.LogInformation("Tank removed for player {}", tank.Owner.Id);
_tanks.Remove(tank, out _);
}
} }

View file

@ -3,7 +3,7 @@ using TanksServer.Services;
namespace TanksServer.TickSteps; namespace TanksServer.TickSteps;
internal sealed class CollideBulletsWithTanks(BulletManager bullets) : ITickStep internal sealed class CollideBulletsWithTanks(BulletManager bullets, TankManager tanks) : ITickStep
{ {
public Task TickAsync() public Task TickAsync()
{ {
@ -13,6 +13,21 @@ internal sealed class CollideBulletsWithTanks(BulletManager bullets) : ITickStep
private bool BulletHitsTank(Bullet bullet) private bool BulletHitsTank(Bullet bullet)
{ {
return false; // TODO foreach (var tank in tanks)
{
var (topLeft, bottomRight) = tank.GetBounds();
if (bullet.Position.X <= topLeft.X || bullet.Position.X >= bottomRight.X ||
bullet.Position.Y <= topLeft.Y || bullet.Position.Y >= bottomRight.Y)
continue;
if (bullet.Owner != tank.Owner)
bullet.Owner.Kills++;
tank.Owner.Deaths++;
tanks.Remove(tank);
return true;
}
return false;
} }
} }