fast bullet accelerates instead of being fast immediately
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5 changed files with 11 additions and 5 deletions
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@ -27,4 +27,6 @@ internal sealed class GameRules
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public int ReloadDelayMs { get; set; } = 3000;
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public double SmartBulletInertia { get; set; } = 1;
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public double FastBulletAcceleration { get; set; } = 0.25;
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}
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