update README.md
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@ -62,8 +62,8 @@ There are other commands implemented as well, e.g. for changing the brightness.
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- runs all game logic
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- sends image and text to the service point display
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- sends image to clients
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- currently, the game has a fixed tick and frame rate of 25/s
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- One frame is ~7KB, not including the text
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- The game has a dynamic update rate. Hundreds of updates per second on a laptop are expected.
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- One frame is ~7KB, not including the text and player specific data
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- maps can be loaded from png files containing black and white pixels or simple text files
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- some values (like tank speed) can be configured but are fixed at run time
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