player can shoot bullet (crashes game when leaving map)

This commit is contained in:
Vinzenz Schroeter 2024-04-07 19:05:50 +02:00
parent dd6b0fffc1
commit b10ccf2da8
12 changed files with 231 additions and 99 deletions

View file

@ -74,21 +74,20 @@ internal sealed class ClientScreenServer(
public async Task SendAsync(DisplayPixelBuffer buf) public async Task SendAsync(DisplayPixelBuffer buf)
{ {
if (await _wantedFrames.WaitAsync(TimeSpan.Zero)) if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
{
_logger.LogTrace("sending");
try
{
await _channel.Writer.WriteAsync(buf.Data);
}
catch (ChannelClosedException)
{
_logger.LogWarning("send failed, channel is closed");
}
}
else
{ {
_logger.LogTrace("client does not want a frame yet"); _logger.LogTrace("client does not want a frame yet");
return;
}
_logger.LogTrace("sending");
try
{
await _channel.Writer.WriteAsync(buf.Data);
}
catch (ChannelClosedException)
{
_logger.LogWarning("send failed, channel is closed");
} }
} }

View file

@ -0,0 +1,13 @@
using TanksServer.Helpers;
using TanksServer.Services;
namespace TanksServer.DrawSteps;
internal sealed class BulletDrawer(BulletManager bullets): IDrawStep
{
public void Draw(DisplayPixelBuffer buffer)
{
foreach (var bullet in bullets.GetAll())
buffer.Pixels[bullet.Position.ToPixelPosition().GetPixelIndex()] = true;
}
}

View file

@ -0,0 +1,23 @@
using System.Diagnostics;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.DrawSteps;
internal static class DrawHelpers
{
public static int GetPixelIndex(this PixelPosition position)
{
return position.Y * MapService.PixelsPerRow + position.X;
}
public static PixelPosition GetPixel(this TilePosition position, byte subX, byte subY)
{
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition(
X: position.X * MapService.TileSize + subX,
Y: position.Y * MapService.TileSize + subY
);
}
}

View file

@ -0,0 +1,8 @@
using TanksServer.Helpers;
namespace TanksServer.DrawSteps;
internal interface IDrawStep
{
void Draw(DisplayPixelBuffer buffer);
}

View file

@ -0,0 +1,26 @@
using TanksServer.Helpers;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.DrawSteps;
internal sealed class MapDrawer(MapService map) : IDrawStep
{
public void Draw(DisplayPixelBuffer buffer)
{
for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
{
var tile = new TilePosition(tileX, tileY);
if (!map.IsCurrentlyWall(tile))
continue;
for (byte pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
for (byte pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
{
var index = tile.GetPixel(pixelInTileX, pixelInTileY).GetPixelIndex();
buffer.Pixels[index] = pixelInTileX % 2 == pixelInTileY % 2;
}
}
}
}

View file

@ -0,0 +1,62 @@
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TanksServer.Helpers;
using TanksServer.Services;
namespace TanksServer.DrawSteps;
internal sealed class TankDrawer : IDrawStep
{
private readonly TankManager _tanks;
private readonly bool[] _tankSprite;
private readonly int _tankSpriteWidth;
public TankDrawer(TankManager tanks)
{
_tanks = tanks;
using var tankImage = Image.Load<Rgba32>("assets/tank.png");
_tankSprite = new bool[tankImage.Height * tankImage.Width];
var whitePixel = new Rgba32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var i = 0;
for (var y = 0; y < tankImage.Height; y++)
for (var x = 0; x < tankImage.Width; x++, i++)
{
_tankSprite[i] = tankImage[x, y] == whitePixel;
}
_tankSpriteWidth = tankImage.Width;
}
public void Draw(DisplayPixelBuffer buffer)
{
foreach (var tank in _tanks)
{
var pos = tank.Position.ToPixelPosition();
var rotationVariant = (int)Math.Floor(tank.Rotation);
for (var dy = 0; dy < MapService.TileSize; dy++)
{
var rowStartIndex = (pos.Y + dy) * MapService.PixelsPerRow;
for (var dx = 0; dx < MapService.TileSize; dx++)
{
if (!TankSpriteAt(dx, dy, rotationVariant))
continue;
var i = rowStartIndex + pos.X + dx;
buffer.Pixels[i] = true;
}
}
}
}
private bool TankSpriteAt(int dx, int dy, int tankRotation)
{
var x = tankRotation % 4 * (MapService.TileSize + 1);
var y = (int)Math.Floor(tankRotation / 4d) * (MapService.TileSize + 1);
var index = (y + dy) * _tankSpriteWidth + x + dx;
return _tankSprite[index];
}
}

View file

@ -0,0 +1,10 @@
namespace TanksServer.Models;
internal sealed class Bullet(Player tankOwner, FloatPosition position, double rotation)
{
public Player TankOwner { get; } = tankOwner;
public FloatPosition Position { get; set; } = position;
public double Rotation { get; set; } = rotation;
}

View file

@ -16,4 +16,6 @@ internal sealed class Tank(Player player, FloatPosition spawnPosition)
} }
public FloatPosition Position { get; set; } = spawnPosition; public FloatPosition Position { get; set; } = spawnPosition;
public DateTime NextShotAfter { get; set; }
} }

View file

@ -4,6 +4,7 @@ using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.FileProviders; using Microsoft.Extensions.FileProviders;
using TanksServer.DrawSteps;
using TanksServer.Helpers; using TanksServer.Helpers;
using TanksServer.Services; using TanksServer.Services;
@ -77,6 +78,9 @@ internal static class Program
builder.Services.AddHostedService<GameTickService>(); builder.Services.AddHostedService<GameTickService>();
builder.Services.AddSingleton<BulletManager>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<BulletManager>());
builder.Services.AddSingleton<TankManager>(); builder.Services.AddSingleton<TankManager>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<TankManager>()); builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<TankManager>());
@ -95,6 +99,10 @@ internal static class Program
builder.Services.AddSingleton<PlayerServer>(); builder.Services.AddSingleton<PlayerServer>();
builder.Services.AddSingleton<IDrawStep, MapDrawer>();
builder.Services.AddSingleton<IDrawStep, TankDrawer>();
builder.Services.AddSingleton<IDrawStep, BulletDrawer>();
return builder.Build(); return builder.Build();
} }
} }

View file

@ -0,0 +1,32 @@
using System.Collections;
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class BulletManager : ITickStep
{
private readonly HashSet<Bullet> _bullets = new();
public void Spawn(Bullet bullet) => _bullets.Add(bullet);
public Task TickAsync()
{
foreach (var bullet in _bullets)
{
MoveBullet(bullet);
}
return Task.CompletedTask;
}
private static void MoveBullet(Bullet bullet)
{
var angle = bullet.Rotation / 16 * 2 * Math.PI;
bullet.Position = new FloatPosition(
X: bullet.Position.X + Math.Sin(angle) * 3,
Y: bullet.Position.Y - Math.Cos(angle) * 3
);
}
public IEnumerable<Bullet> GetAll() => _bullets;
}

View file

@ -3,38 +3,17 @@ using System.Net.Mime;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using SixLabors.ImageSharp; using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
using TanksServer.DrawSteps;
using TanksServer.Helpers; using TanksServer.Helpers;
using TanksServer.Models; using TanksServer.Models;
namespace TanksServer.Services; namespace TanksServer.Services;
internal sealed class PixelDrawer : ITickStep internal sealed class PixelDrawer(IEnumerable<IDrawStep> drawSteps) : ITickStep
{ {
private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn; private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
private DisplayPixelBuffer? _lastFrame; private DisplayPixelBuffer? _lastFrame;
private readonly MapService _map; private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
private readonly TankManager _tanks;
private readonly bool[] _tankSprite;
private readonly int _tankSpriteWidth;
public PixelDrawer(MapService map, TankManager tanks, ILogger<PixelDrawer> logger)
{
_map = map;
_tanks = tanks;
using var tankImage = Image.Load<Rgba32>("assets/tank.png");
_tankSprite = new bool[tankImage.Height * tankImage.Width];
var whitePixel = new Rgba32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var i = 0;
for (var y = 0; y < tankImage.Height; y++)
for (var x = 0; x < tankImage.Width; x++, i++)
{
_tankSprite[i] = tankImage[x, y] == whitePixel;
}
_tankSpriteWidth = tankImage.Width;
}
public DisplayPixelBuffer LastFrame public DisplayPixelBuffer LastFrame
{ {
@ -45,66 +24,12 @@ internal sealed class PixelDrawer : ITickStep
public Task TickAsync() public Task TickAsync()
{ {
var buffer = CreateGameFieldPixelBuffer(); var buffer = CreateGameFieldPixelBuffer();
DrawMap(buffer); foreach (var step in _drawSteps)
DrawTanks(buffer); step.Draw(buffer);
LastFrame = buffer; LastFrame = buffer;
return Task.CompletedTask; return Task.CompletedTask;
} }
private void DrawMap(DisplayPixelBuffer buf)
{
for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
{
var tile = new TilePosition(tileX, tileY);
if (!_map.IsCurrentlyWall(tile))
continue;
var absoluteTilePixelY = tileY * MapService.TileSize;
for (var pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
{
var absoluteRowStartPixelIndex = (absoluteTilePixelY + pixelInTileY) * MapService.PixelsPerRow
+ tileX * MapService.TileSize;
for (var pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
buf.Pixels[absoluteRowStartPixelIndex + pixelInTileX] = pixelInTileX % 2 == pixelInTileY % 2;
}
}
}
private void DrawTanks(DisplayPixelBuffer buf)
{
foreach (var tank in _tanks)
{
var pos = tank.Position.ToPixelPosition();
var rotationVariant = (int)Math.Floor(tank.Rotation);
for (var dy = 0; dy < MapService.TileSize; dy++)
{
var rowStartIndex = (pos.Y + dy) * MapService.PixelsPerRow;
for (var dx = 0; dx < MapService.TileSize; dx++)
{
if (!TankSpriteAt(dx, dy, rotationVariant))
continue;
var i = rowStartIndex + pos.X + dx;
buf.Pixels[i] = true;
}
}
}
}
private bool TankSpriteAt(int dx, int dy, int tankRotation)
{
var x = tankRotation % 4 * (MapService.TileSize + 1);
var y = (int)Math.Floor(tankRotation / 4d) * (MapService.TileSize + 1);
var index = (y + dy) * _tankSpriteWidth + x + dx;
if (index < 0 || index > _tankSprite.Length)
Debugger.Break();
return _tankSprite[index];
}
private static DisplayPixelBuffer CreateGameFieldPixelBuffer() private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
{ {
var data = new byte[10 + GameFieldPixelCount / 8]; var data = new byte[10 + GameFieldPixelCount / 8];

View file

@ -6,8 +6,12 @@ using TanksServer.Models;
namespace TanksServer.Services; namespace TanksServer.Services;
internal sealed class TankManager(ILogger<TankManager> logger, IOptions<TanksConfiguration> options, MapService map) internal sealed class TankManager(
: ITickStep, IEnumerable<Tank> ILogger<TankManager> logger,
IOptions<TanksConfiguration> options,
MapService map,
BulletManager bullets
) : ITickStep, IEnumerable<Tank>
{ {
private readonly ConcurrentBag<Tank> _tanks = new(); private readonly ConcurrentBag<Tank> _tanks = new();
private readonly TanksConfiguration _config = options.Value; private readonly TanksConfiguration _config = options.Value;
@ -22,7 +26,9 @@ internal sealed class TankManager(ILogger<TankManager> logger, IOptions<TanksCon
{ {
foreach (var tank in _tanks) foreach (var tank in _tanks)
{ {
TryMoveTank(tank); if (TryMoveTank(tank))
continue;
Shoot(tank);
} }
return Task.CompletedTask; return Task.CompletedTask;
@ -78,6 +84,24 @@ internal sealed class TankManager(ILogger<TankManager> logger, IOptions<TanksCon
return true; return true;
} }
private void Shoot(Tank tank)
{
if (!tank.Owner.Controls.Shoot)
return;
if (tank.NextShotAfter >= DateTime.Now)
return;
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
var angle = tank.Rotation / 16 * 2 * Math.PI;
var position = new FloatPosition(
X: tank.Position.X + MapService.TileSize / 2d + Math.Sin(angle) * _config.BulletSpeed,
Y: tank.Position.Y + MapService.TileSize / 2d - Math.Cos(angle) * _config.BulletSpeed
);
bullets.Spawn(new Bullet(tank.Owner, position, tank.Rotation));
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator(); public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator();
} }