separate tick steps

This commit is contained in:
Vinzenz Schroeter 2024-04-07 19:52:16 +02:00
parent 898a9cedc1
commit a9aaf899a2
28 changed files with 239 additions and 194 deletions

View file

@ -1,10 +1,6 @@
using System.Collections;
using TanksServer.Helpers;
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class BulletManager(MapService map) : ITickStep
internal sealed class BulletManager
{
private readonly HashSet<Bullet> _bullets = new();
@ -12,32 +8,8 @@ internal sealed class BulletManager(MapService map) : ITickStep
public IEnumerable<Bullet> GetAll() => _bullets;
public Task TickAsync()
public void RemoveWhere(Predicate<Bullet> predicate)
{
HashSet<Bullet> bulletsToRemove = new();
foreach (var bullet in _bullets)
{
MoveBullet(bullet);
if (BulletHitsWall(bullet))
bulletsToRemove.Add(bullet);
}
_bullets.RemoveWhere(b => bulletsToRemove.Contains(b));
return Task.CompletedTask;
}
private static void MoveBullet(Bullet bullet)
{
var angle = bullet.Rotation / 16 * 2 * Math.PI;
bullet.Position = new FloatPosition(
X: bullet.Position.X + Math.Sin(angle) * 3,
Y: bullet.Position.Y - Math.Cos(angle) * 3
);
}
private bool BulletHitsWall(Bullet bullet)
{
return map.IsCurrentlyWall(bullet.Position.ToPixelPosition().ToTilePosition());
_bullets.RemoveWhere(predicate);
}
}

View file

@ -1,4 +1,5 @@
using Microsoft.Extensions.Hosting;
using TanksServer.TickSteps;
namespace TanksServer.Services;
@ -36,8 +37,3 @@ internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedSer
_run?.Dispose();
}
}
public interface ITickStep
{
Task TickAsync();
}

View file

@ -1,5 +1,3 @@
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class MapService

View file

@ -1,11 +1,6 @@
using System.Diagnostics;
using System.Net.Mime;
using Microsoft.Extensions.Logging;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TanksServer.DrawSteps;
using TanksServer.Helpers;
using TanksServer.Models;
using TanksServer.TickSteps;
namespace TanksServer.Services;

View file

@ -1,28 +0,0 @@
using System.Net.Sockets;
using Microsoft.Extensions.Options;
namespace TanksServer.Services;
internal sealed class ServicePointDisplay(
IOptions<ServicePointDisplayConfiguration> options,
PixelDrawer drawer
) : ITickStep, IDisposable
{
private readonly UdpClient _udpClient = new(options.Value.Hostname, options.Value.Port);
public Task TickAsync()
{
return _udpClient.SendAsync(drawer.LastFrame.Data).AsTask();
}
public void Dispose()
{
_udpClient.Dispose();
}
}
internal sealed class ServicePointDisplayConfiguration
{
public string Hostname { get; set; } = string.Empty;
public int Port { get; set; }
}

View file

@ -1,51 +0,0 @@
using System.Collections.Concurrent;
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class SpawnQueue(TankManager tanks, MapService map) : ITickStep
{
private readonly ConcurrentQueue<Player> _playersToSpawn = new();
public Task TickAsync()
{
while (_playersToSpawn.TryDequeue(out var player))
{
var tank = new Tank(player, ChooseSpawnPosition())
{
Rotation = Random.Shared.Next(0, 16)
};
tanks.Add(tank);
}
return Task.CompletedTask;
}
private FloatPosition ChooseSpawnPosition()
{
List<TilePosition> candidates = new();
for (var x = 0; x < MapService.TilesPerRow; x++)
for (var y = 0; y < MapService.TilesPerColumn; y++)
{
var tile = new TilePosition(x, y);
if (map.IsCurrentlyWall(tile))
continue;
// TODO: check tanks and bullets
candidates.Add(tile);
}
var chosenTile = candidates[Random.Shared.Next(candidates.Count)];
return new FloatPosition(
chosenTile.X * MapService.TileSize,
chosenTile.Y * MapService.TileSize
);
}
public void SpawnTankForPlayer(Player player)
{
_playersToSpawn.Enqueue(player);
}
}

View file

@ -1,20 +1,12 @@
using System.Collections;
using System.Collections.Concurrent;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class TankManager(
ILogger<TankManager> logger,
IOptions<TanksConfiguration> options,
MapService map,
BulletManager bullets
) : ITickStep, IEnumerable<Tank>
internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank>
{
private readonly ConcurrentBag<Tank> _tanks = new();
private readonly TanksConfiguration _config = options.Value;
public void Add(Tank tank)
{
@ -22,86 +14,6 @@ internal sealed class TankManager(
_tanks.Add(tank);
}
public Task TickAsync()
{
foreach (var tank in _tanks)
{
if (TryMoveTank(tank))
continue;
Shoot(tank);
}
return Task.CompletedTask;
}
private bool TryMoveTank(Tank tank)
{
logger.LogTrace("moving tank for player {}", tank.Owner.Id);
var player = tank.Owner;
if (player.Controls.TurnLeft)
tank.Rotation -= _config.TurnSpeed;
if (player.Controls.TurnRight)
tank.Rotation += _config.TurnSpeed;
double speed;
switch (player.Controls)
{
case { Forward: false, Backward: false }:
case { Forward: true, Backward: true }:
return false;
case { Forward: true }:
speed = +_config.MoveSpeed;
break;
case { Backward: true }:
speed = -_config.MoveSpeed;
break;
default:
return false;
}
var angle = tank.Rotation / 16d * 2d * Math.PI;
var newX = tank.Position.X + Math.Sin(angle) * speed;
var newY = tank.Position.Y - Math.Cos(angle) * speed;
return TryMove(tank, new FloatPosition(newX, newY))
|| TryMove(tank, tank.Position with { X = newX })
|| TryMove(tank, tank.Position with { Y = newY });
}
private bool TryMove(Tank tank, FloatPosition newPosition)
{
var x0 = (int)Math.Floor(newPosition.X / MapService.TileSize);
var x1 = (int)Math.Ceiling(newPosition.X / MapService.TileSize);
var y0 = (int)Math.Floor(newPosition.Y / MapService.TileSize);
var y1 = (int)Math.Ceiling(newPosition.Y / MapService.TileSize);
TilePosition[] positions = { new(x0, y0), new(x0, y1), new(x1, y0), new(x1, y1) };
if (positions.Any(map.IsCurrentlyWall))
return false;
tank.Position = newPosition;
return true;
}
private void Shoot(Tank tank)
{
if (!tank.Owner.Controls.Shoot)
return;
if (tank.NextShotAfter >= DateTime.Now)
return;
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
var angle = tank.Rotation / 16 * 2 * Math.PI;
var position = new FloatPosition(
X: tank.Position.X + MapService.TileSize / 2d + Math.Sin(angle) * _config.BulletSpeed,
Y: tank.Position.Y + MapService.TileSize / 2d - Math.Cos(angle) * _config.BulletSpeed
);
bullets.Spawn(new Bullet(tank.Owner, position, tank.Rotation));
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator();
}