send scores to big display
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a89392beb8
commit
7f00160780
22 changed files with 305 additions and 126 deletions
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@ -1,5 +1,5 @@
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using TanksServer.DrawSteps;
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using TanksServer.Helpers;
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using TanksServer.ServicePointDisplay;
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using TanksServer.Services;
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namespace TanksServer.TickSteps;
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@ -8,30 +8,14 @@ internal sealed class DrawStateToFrame(
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IEnumerable<IDrawStep> drawSteps, LastFinishedFrameProvider lastFrameProvider
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) : ITickStep
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{
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private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
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private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
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public Task TickAsync()
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{
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var buffer = CreateGameFieldPixelBuffer();
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var buffer = PixelDisplayBufferView.New(0, 0, MapService.TilesPerRow, MapService.PixelsPerColumn);
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foreach (var step in _drawSteps)
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step.Draw(buffer);
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lastFrameProvider.LastFrame = buffer;
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return Task.CompletedTask;
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}
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private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
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{
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var data = new byte[10 + GameFieldPixelCount / 8];
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var result = new DisplayPixelBuffer(data)
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{
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Magic1 = 0,
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Magic2 = 19,
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X = 0,
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Y = 0,
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WidthInTiles = MapService.TilesPerRow,
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HeightInPixels = MapService.PixelsPerColumn
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};
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return result;
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}
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}
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@ -1,25 +0,0 @@
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using System.Net.Sockets;
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using TanksServer.Models;
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using TanksServer.Services;
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namespace TanksServer.TickSteps;
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internal sealed class SendToServicePointDisplay(
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IOptions<ServicePointDisplayConfiguration> options,
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LastFinishedFrameProvider lastFinishedFrameProvider
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) : ITickStep, IDisposable
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{
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private readonly UdpClient? _udpClient = options.Value.Enable
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? new(options.Value.Hostname, options.Value.Port)
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: null;
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public Task TickAsync()
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{
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return _udpClient?.SendAsync(lastFinishedFrameProvider.LastFrame.Data).AsTask() ?? Task.CompletedTask;
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}
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public void Dispose()
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{
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_udpClient?.Dispose();
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}
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}
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@ -4,7 +4,9 @@ using TanksServer.Services;
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namespace TanksServer.TickSteps;
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internal sealed class ShootFromTanks(
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TankManager tanks, IOptions<TanksConfiguration> options, BulletManager bulletManager
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TankManager tanks,
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IOptions<TanksConfiguration> options,
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BulletManager bulletManager
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) : ITickStep
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{
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private readonly TanksConfiguration _config = options.Value;
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@ -34,4 +36,4 @@ internal sealed class ShootFromTanks(
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bulletManager.Spawn(new Bullet(tank.Owner, position, tank.Rotation));
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}
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}
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}
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