send scores to big display

This commit is contained in:
Vinzenz Schroeter 2024-04-09 22:38:56 +02:00
parent a89392beb8
commit 7f00160780
22 changed files with 305 additions and 126 deletions

View file

@ -1,5 +1,5 @@
using TanksServer.DrawSteps;
using TanksServer.Helpers;
using TanksServer.ServicePointDisplay;
using TanksServer.Services;
namespace TanksServer.TickSteps;
@ -8,30 +8,14 @@ internal sealed class DrawStateToFrame(
IEnumerable<IDrawStep> drawSteps, LastFinishedFrameProvider lastFrameProvider
) : ITickStep
{
private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
public Task TickAsync()
{
var buffer = CreateGameFieldPixelBuffer();
var buffer = PixelDisplayBufferView.New(0, 0, MapService.TilesPerRow, MapService.PixelsPerColumn);
foreach (var step in _drawSteps)
step.Draw(buffer);
lastFrameProvider.LastFrame = buffer;
return Task.CompletedTask;
}
private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
{
var data = new byte[10 + GameFieldPixelCount / 8];
var result = new DisplayPixelBuffer(data)
{
Magic1 = 0,
Magic2 = 19,
X = 0,
Y = 0,
WidthInTiles = MapService.TilesPerRow,
HeightInPixels = MapService.PixelsPerColumn
};
return result;
}
}

View file

@ -1,25 +0,0 @@
using System.Net.Sockets;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class SendToServicePointDisplay(
IOptions<ServicePointDisplayConfiguration> options,
LastFinishedFrameProvider lastFinishedFrameProvider
) : ITickStep, IDisposable
{
private readonly UdpClient? _udpClient = options.Value.Enable
? new(options.Value.Hostname, options.Value.Port)
: null;
public Task TickAsync()
{
return _udpClient?.SendAsync(lastFinishedFrameProvider.LastFrame.Data).AsTask() ?? Task.CompletedTask;
}
public void Dispose()
{
_udpClient?.Dispose();
}
}

View file

@ -4,7 +4,9 @@ using TanksServer.Services;
namespace TanksServer.TickSteps;
internal sealed class ShootFromTanks(
TankManager tanks, IOptions<TanksConfiguration> options, BulletManager bulletManager
TankManager tanks,
IOptions<TanksConfiguration> options,
BulletManager bulletManager
) : ITickStep
{
private readonly TanksConfiguration _config = options.Value;
@ -34,4 +36,4 @@ internal sealed class ShootFromTanks(
bulletManager.Spawn(new Bullet(tank.Owner, position, tank.Rotation));
}
}
}