fix destroyed walls count too high
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					 2 changed files with 8 additions and 5 deletions
				
			
		|  | @ -76,11 +76,8 @@ internal sealed class CollideBullets( | |||
|         for (var y = pixel.Y - i; y <= pixel.Y + i; y++) | ||||
|         { | ||||
|             var offsetPixel = new PixelPosition(x, y); | ||||
|             if (options.Value.DestructibleWalls) | ||||
|             { | ||||
|                 map.Current.DestroyWallAt(offsetPixel); | ||||
|             if (options.Value.DestructibleWalls && map.Current.TryDestroyWallAt(offsetPixel)) | ||||
|                 owner.Scores.WallsDestroyed++; | ||||
|             } | ||||
| 
 | ||||
|             TryHitTankAt(offsetPixel.ToFloatPosition(), owner); | ||||
|         } | ||||
|  |  | |||
|  | @ -104,5 +104,11 @@ internal sealed class Map(string name, bool[,] walls) | |||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     public void DestroyWallAt(PixelPosition pixel) => walls[pixel.X, pixel.Y] = false; | ||||
|     public bool TryDestroyWallAt(PixelPosition pixel) | ||||
|     { | ||||
|         var result = walls[pixel.X, pixel.Y]; | ||||
|         if (result) | ||||
|             walls[pixel.X, pixel.Y] = false; | ||||
|         return result; | ||||
|     } | ||||
| } | ||||
|  |  | |||
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	 Vinzenz Schroeter
						Vinzenz Schroeter