servicepoint-tanks/tanks-backend/TanksServer/GameLogic/CollideBullets.cs
2024-04-21 19:34:22 +02:00

86 lines
2.5 KiB
C#

namespace TanksServer.GameLogic;
internal sealed class CollideBullets(
MapEntityManager entityManager,
MapService map,
IOptions<GameRules> options,
TankSpawnQueue tankSpawnQueue
) : ITickStep
{
private const int ExplosionRadius = 3;
public Task TickAsync(TimeSpan _)
{
entityManager.RemoveBulletsWhere(BulletHitsTank);
entityManager.RemoveBulletsWhere(TryHitAndDestroyWall);
entityManager.RemoveBulletsWhere(TimeoutBullet);
return Task.CompletedTask;
}
private bool TimeoutBullet(Bullet bullet)
{
if (bullet.Timeout > DateTime.Now)
return false;
var radius = bullet.IsExplosive ? ExplosionRadius : 0;
ExplodeAt(bullet.Position.ToPixelPosition(), radius, bullet.Owner);
return true;
}
private bool TryHitAndDestroyWall(Bullet bullet)
{
var pixel = bullet.Position.ToPixelPosition();
if (!map.Current.IsWall(pixel))
return false;
var radius = bullet.IsExplosive ? ExplosionRadius : 0;
ExplodeAt(pixel, radius, bullet.Owner);
return true;
}
private bool BulletHitsTank(Bullet bullet)
{
if (!TryHitTankAt(bullet.Position, bullet.Owner))
return false;
if (bullet.IsExplosive)
ExplodeAt(bullet.Position.ToPixelPosition(), ExplosionRadius, bullet.Owner);
return true;
}
private bool TryHitTankAt(FloatPosition position, Player owner)
{
foreach (var tank in entityManager.Tanks)
{
var (topLeft, bottomRight) = tank.Bounds;
if (position.X < topLeft.X || position.X > bottomRight.X ||
position.Y < topLeft.Y || position.Y > bottomRight.Y)
continue;
if (owner != tank.Owner)
owner.Scores.Kills++;
tank.Owner.Scores.Deaths++;
entityManager.Remove(tank);
tankSpawnQueue.EnqueueForDelayedSpawn(tank.Owner);
return true;
}
return false;
}
private void ExplodeAt(PixelPosition pixel, int i, Player owner)
{
for (var x = pixel.X - i; x <= pixel.X + i; x++)
for (var y = pixel.Y - i; y <= pixel.Y + i; y++)
{
var offsetPixel = new PixelPosition(x, y);
if (options.Value.DestructibleWalls && map.Current.TryDestroyWallAt(offsetPixel))
owner.Scores.WallsDestroyed++;
TryHitTankAt(offsetPixel.ToFloatPosition(), owner);
}
}
}