tank movement (without collision)

This commit is contained in:
Vinzenz Schroeter 2024-04-07 17:17:11 +02:00
parent a3bd582b2e
commit 54b840da3e
18 changed files with 321 additions and 254 deletions

View file

@ -1,3 +1,5 @@
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Net.WebSockets; using System.Net.WebSockets;
using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
@ -12,27 +14,36 @@ internal sealed class ClientScreenServer(
PixelDrawer drawer PixelDrawer drawer
) : IHostedLifecycleService, ITickStep ) : IHostedLifecycleService, ITickStep
{ {
private readonly List<ClientScreenServerConnection> _connections = new(); private readonly ConcurrentDictionary<ClientScreenServerConnection, byte> _connections = new();
private bool _closing;
public Task HandleClient(WebSocket socket) public Task HandleClient(WebSocket socket)
{ {
if (_closing)
{
logger.LogWarning("ignoring request because connections are closing");
return Task.CompletedTask;
}
logger.LogDebug("HandleClient"); logger.LogDebug("HandleClient");
var connection = var connection =
new ClientScreenServerConnection(socket, loggerFactory.CreateLogger<ClientScreenServerConnection>(), this); new ClientScreenServerConnection(socket, loggerFactory.CreateLogger<ClientScreenServerConnection>(), this);
_connections.Add(connection); var added = _connections.TryAdd(connection, 0);
Debug.Assert(added);
return connection.Done; return connection.Done;
} }
public Task StoppingAsync(CancellationToken cancellationToken) public Task StoppingAsync(CancellationToken cancellationToken)
{ {
logger.LogInformation("closing connections"); logger.LogInformation("closing connections");
return Task.WhenAll(_connections.Select(c => c.CloseAsync())); _closing = true;
return Task.WhenAll(_connections.Keys.Select(c => c.CloseAsync()));
} }
public Task TickAsync() public Task TickAsync()
{ {
logger.LogTrace("Sending buffer to {} clients", _connections.Count); logger.LogTrace("Sending buffer to {} clients", _connections.Count);
return Task.WhenAll(_connections.Select(c => c.SendAsync(drawer.LastFrame))); return Task.WhenAll(_connections.Keys.Select(c => c.SendAsync(drawer.LastFrame)));
} }
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask; public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
@ -41,34 +52,61 @@ internal sealed class ClientScreenServer(
public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask; public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask; public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
private void Remove(ClientScreenServerConnection connection) => _connections.Remove(connection); private void Remove(ClientScreenServerConnection connection) => _connections.TryRemove(connection, out _);
private sealed class ClientScreenServerConnection( private sealed class ClientScreenServerConnection: IDisposable
WebSocket webSocket, {
private readonly ByteChannelWebSocket _channel;
private readonly SemaphoreSlim _wantedFrames = new(1);
private readonly ClientScreenServer _server;
private readonly ILogger<ClientScreenServerConnection> _logger;
public ClientScreenServerConnection(WebSocket webSocket,
ILogger<ClientScreenServerConnection> logger, ILogger<ClientScreenServerConnection> logger,
ClientScreenServer server ClientScreenServer server)
) : EasyWebSocket(webSocket, logger, ArraySegment<byte>.Empty)
{ {
private bool _wantsNewFrame = true; _server = server;
_logger = logger;
public Task SendAsync(DisplayPixelBuffer buf) _channel = new(webSocket, logger, 0);
{ Done = ReceiveAsync();
if (!_wantsNewFrame)
return Task.CompletedTask;
_wantsNewFrame = false;
return TrySendAsync(buf.Data);
} }
protected override Task ReceiveAsync(ArraySegment<byte> buffer) public async Task SendAsync(DisplayPixelBuffer buf)
{ {
_wantsNewFrame = true; if (await _wantedFrames.WaitAsync(TimeSpan.Zero))
return Task.CompletedTask; {
_logger.LogTrace("sending");
await _channel.Writer.WriteAsync(buf.Data);
}
else
{
_logger.LogTrace("client does not want a frame yet");
}
} }
protected override Task ClosingAsync() private async Task ReceiveAsync()
{ {
server.Remove(this); await foreach (var _ in _channel.Reader.ReadAllAsync())
return Task.CompletedTask; {
_wantedFrames.Release();
}
_logger.LogTrace("done receiving");
_server.Remove(this);
}
public Task CloseAsync()
{
_logger.LogDebug("closing connection");
return _channel.CloseAsync();
}
public Task Done { get; }
public void Dispose()
{
_wantedFrames.Dispose();
Done.Dispose();
} }
} }
} }

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@ -36,11 +36,25 @@ internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFact
_connections.Remove(connection); _connections.Remove(connection);
} }
private sealed class ControlsServerConnection( private sealed class ControlsServerConnection
WebSocket socket, ILogger<ControlsServerConnection> logger,
ControlsServer server, Player player)
: EasyWebSocket(socket, logger, new byte[2])
{ {
private readonly ByteChannelWebSocket _binaryWebSocket;
private readonly ILogger<ControlsServerConnection> _logger;
private readonly ControlsServer _server;
private readonly Player _player;
public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger,
ControlsServer server, Player player)
{
_logger = logger;
_server = server;
_player = player;
_binaryWebSocket = new(socket, logger, 2);
Done = ReceiveAsync();
}
public Task Done { get; }
private enum MessageType : byte private enum MessageType : byte
{ {
Enable = 0x01, Enable = 0x01,
@ -56,12 +70,14 @@ internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFact
Shoot = 0x05 Shoot = 0x05
} }
protected override Task ReceiveAsync(ArraySegment<byte> buffer) private async Task ReceiveAsync()
{
await foreach (var buffer in _binaryWebSocket.Reader.ReadAllAsync())
{ {
var type = (MessageType)buffer[0]; var type = (MessageType)buffer[0];
var control = (InputType)buffer[1]; var control = (InputType)buffer[1];
Logger.LogTrace("player input {} {} {}", player.Id, type, control); _logger.LogTrace("player input {} {} {}", _player.Id, type, control);
var isEnable = type switch var isEnable = type switch
{ {
@ -73,31 +89,28 @@ internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFact
switch (control) switch (control)
{ {
case InputType.Forward: case InputType.Forward:
player.Controls.Forward = isEnable; _player.Controls.Forward = isEnable;
break; break;
case InputType.Backward: case InputType.Backward:
player.Controls.Backward = isEnable; _player.Controls.Backward = isEnable;
break; break;
case InputType.Left: case InputType.Left:
player.Controls.TurnLeft = isEnable; _player.Controls.TurnLeft = isEnable;
break; break;
case InputType.Right: case InputType.Right:
player.Controls.TurnRight = isEnable; _player.Controls.TurnRight = isEnable;
break; break;
case InputType.Shoot: case InputType.Shoot:
player.Controls.Shoot = isEnable; _player.Controls.Shoot = isEnable;
break; break;
default: default:
throw new ArgumentException("invalid control type"); throw new ArgumentException("invalid control type");
} }
return Task.CompletedTask;
} }
protected override Task ClosingAsync() _server.Remove(this);
{
server.Remove(this);
return Task.CompletedTask;
} }
public Task CloseAsync() => _binaryWebSocket.CloseAsync();
} }
} }

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@ -0,0 +1,90 @@
using System.Diagnostics;
using System.Net.WebSockets;
using System.Threading.Channels;
using Microsoft.Extensions.Logging;
namespace TanksServer.Helpers;
/// <summary>
/// Hacky class for easier semantics
/// </summary>
internal sealed class ByteChannelWebSocket : Channel<byte[]>
{
private readonly ILogger _logger;
private readonly WebSocket _socket;
private readonly Task _backgroundDone;
private readonly byte[] _buffer;
private readonly Channel<byte[]> _outgoing = Channel.CreateUnbounded<byte[]>();
private readonly Channel<byte[]> _incoming = Channel.CreateUnbounded<byte[]>();
public ByteChannelWebSocket(WebSocket socket, ILogger logger, int messageSize)
{
_socket = socket;
_logger = logger;
_buffer = new byte[messageSize];
_backgroundDone = Task.WhenAll(ReadLoopAsync(), WriteLoopAsync());
Reader = _incoming.Reader;
Writer = _outgoing.Writer;
}
private async Task ReadLoopAsync()
{
while (true)
{
if (_socket.State is not (WebSocketState.Open or WebSocketState.CloseSent))
break;
var response = await _socket.ReceiveAsync(_buffer, CancellationToken.None);
if (response.MessageType == WebSocketMessageType.Close)
{
if (_socket.State == WebSocketState.CloseReceived)
await _socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty,
CancellationToken.None);
break;
}
if (response.Count != _buffer.Length)
{
await _socket.CloseAsync(
WebSocketCloseStatus.InvalidPayloadData,
"response has unexpected size",
CancellationToken.None);
break;
}
await _incoming.Writer.WriteAsync(_buffer.ToArray());
}
if (_socket.State != WebSocketState.Closed)
Debugger.Break();
_incoming.Writer.Complete();
}
private async Task WriteLoopAsync()
{
await foreach (var data in _outgoing.Reader.ReadAllAsync())
{
_logger.LogTrace("sending {} bytes of data", data.Length);
try
{
await _socket.SendAsync(data, WebSocketMessageType.Binary, true, CancellationToken.None);
}
catch (WebSocketException wsEx)
{
_logger.LogDebug(wsEx, "send failed");
}
}
await _socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None);
}
public async Task CloseAsync()
{
_logger.LogDebug("closing socket");
_outgoing.Writer.Complete();
await _backgroundDone;
}
}

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@ -1,74 +0,0 @@
using System.Net.WebSockets;
using Microsoft.Extensions.Logging;
namespace TanksServer.Helpers;
/// <summary>
/// Hacky class for easier semantics
/// </summary>
internal abstract class EasyWebSocket
{
private readonly TaskCompletionSource _completionSource = new();
protected readonly ILogger Logger;
private readonly WebSocket _socket;
private readonly Task _readLoop;
private readonly ArraySegment<byte> _buffer;
private int _closed;
protected EasyWebSocket(WebSocket socket, ILogger logger, ArraySegment<byte> buffer)
{
_socket = socket;
Logger = logger;
_buffer = buffer;
_readLoop = ReadLoopAsync();
}
public Task Done => _completionSource.Task;
private async Task ReadLoopAsync()
{
do
{
var response = await _socket.ReceiveAsync(_buffer, CancellationToken.None);
if (response.CloseStatus.HasValue)
break;
await ReceiveAsync(_buffer[..response.Count]);
} while (_socket.State == WebSocketState.Open);
}
protected abstract Task ReceiveAsync(ArraySegment<byte> buffer);
protected abstract Task ClosingAsync();
protected async Task TrySendAsync(byte[] data)
{
if (_socket.State != WebSocketState.Open)
await CloseAsync();
Logger.LogTrace("sending {} bytes of data", _buffer.Count);
try
{
await _socket.SendAsync(data, WebSocketMessageType.Binary, true, CancellationToken.None);
}
catch (WebSocketException wsEx)
{
Logger.LogDebug(wsEx, "send failed");
}
}
public async Task CloseAsync(
WebSocketCloseStatus status = WebSocketCloseStatus.NormalClosure,
string? description = null
)
{
if (Interlocked.Exchange(ref _closed, 1) == 1)
return;
Logger.LogDebug("closing socket");
await _socket.CloseAsync(status, description, CancellationToken.None);
await _readLoop;
await ClosingAsync();
_completionSource.SetResult();
}
}

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@ -0,0 +1,3 @@
namespace TanksServer.Models;
internal record struct FloatPosition(double X, double Y);

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@ -1,8 +1,16 @@
namespace TanksServer.Models; namespace TanksServer.Models;
internal sealed class Tank(Player player, PixelPosition spawnPosition) internal sealed class Tank(Player player, FloatPosition spawnPosition)
{ {
private double _rotation;
public Player Owner { get; } = player; public Player Owner { get; } = player;
public int Rotation { get; set; }
public PixelPosition Position { get; set; } = spawnPosition; public double Rotation
{
get => _rotation;
set => _rotation = value % 16d;
}
public FloatPosition Position { get; set; } = spawnPosition;
} }

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@ -0,0 +1,9 @@
namespace TanksServer.Models;
public class TanksConfiguration
{
public double MoveSpeed { get; set; } = 1.4;
public double TurnSpeed { get; set; } = 0.4;
public double ShootDelayMs { get; set; } = 0.4 * 1000;
public double BulletSpeed { get; set; } = 8;
}

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@ -74,22 +74,24 @@ internal static class Program
builder.Services.AddSingleton<ServicePointDisplay>(); builder.Services.AddSingleton<ServicePointDisplay>();
builder.Services.AddSingleton<MapService>(); builder.Services.AddSingleton<MapService>();
builder.Services.AddSingleton<TankManager>();
builder.Services.AddHostedService<GameTickService>(); builder.Services.AddHostedService<GameTickService>();
builder.Services.AddSingleton<TankManager>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<TankManager>());
builder.Services.AddSingleton<ControlsServer>();
builder.Services.AddHostedService(sp => sp.GetRequiredService<ControlsServer>());
builder.Services.AddSingleton<SpawnQueue>(); builder.Services.AddSingleton<SpawnQueue>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<SpawnQueue>()); builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<SpawnQueue>());
builder.Services.AddSingleton<PixelDrawer>(); builder.Services.AddSingleton<PixelDrawer>();
builder.Services.AddSingleton<ITickStep, PixelDrawer>(sp => sp.GetRequiredService<PixelDrawer>()); builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<PixelDrawer>());
builder.Services.AddSingleton<ClientScreenServer>(); builder.Services.AddSingleton<ClientScreenServer>();
builder.Services.AddHostedService(sp => sp.GetRequiredService<ClientScreenServer>()); builder.Services.AddHostedService(sp => sp.GetRequiredService<ClientScreenServer>());
builder.Services.AddSingleton<ITickStep, ClientScreenServer>(sp => sp.GetRequiredService<ClientScreenServer>()); builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<ClientScreenServer>());
builder.Services.AddSingleton<ControlsServer>();
builder.Services.AddHostedService(sp => sp.GetRequiredService<ControlsServer>());
builder.Services.AddSingleton<PlayerServer>(); builder.Services.AddSingleton<PlayerServer>();

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@ -20,7 +20,7 @@ internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedSer
{ {
foreach (var step in _steps) foreach (var step in _steps)
await step.TickAsync(); await step.TickAsync();
await Task.Delay(1000); await Task.Delay(1000/25);
} }
} }

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@ -75,14 +75,17 @@ internal sealed class PixelDrawer : ITickStep
{ {
foreach (var tank in _tanks) foreach (var tank in _tanks)
{ {
var pos = new PixelPosition((int)tank.Position.X, (int)tank.Position.Y);
var rotationVariant = (int)Math.Floor(tank.Rotation);
for (var dy = 0; dy < MapService.TileSize; dy++) for (var dy = 0; dy < MapService.TileSize; dy++)
{ {
var rowStartIndex = (tank.Position.Y + dy) * MapService.PixelsPerRow; var rowStartIndex = (pos.Y + dy) * MapService.PixelsPerRow;
for (var dx = 0; dx < MapService.TileSize; dx++) for (var dx = 0; dx < MapService.TileSize; dx++)
{ {
var i = rowStartIndex + tank.Position.X + dx; var i = rowStartIndex + pos.X + dx;
buf.Pixels[i] = TankSpriteAt(dx, dy, tank.Rotation); if (TankSpriteAt(dx, dy, rotationVariant))
buf.Pixels[i] = true;
} }
} }
} }
@ -91,8 +94,13 @@ internal sealed class PixelDrawer : ITickStep
private bool TankSpriteAt(int dx, int dy, int tankRotation) private bool TankSpriteAt(int dx, int dy, int tankRotation)
{ {
var x = tankRotation % 4 * (MapService.TileSize + 1); var x = tankRotation % 4 * (MapService.TileSize + 1);
var y = tankRotation / 4 * (MapService.TileSize + 1); var y = (int)Math.Floor(tankRotation / 4d) * (MapService.TileSize + 1);
return _tankSprite[(y + dy) * _tankSpriteWidth + x + dx]; var index = (y + dy) * _tankSpriteWidth + x + dx;
if (index < 0 || index > _tankSprite.Length)
Debugger.Break();
return _tankSprite[index];
} }
private static DisplayPixelBuffer CreateGameFieldPixelBuffer() private static DisplayPixelBuffer CreateGameFieldPixelBuffer()

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@ -21,7 +21,7 @@ internal sealed class SpawnQueue(TankManager tanks, MapService map) : ITickStep
return Task.CompletedTask; return Task.CompletedTask;
} }
private PixelPosition ChooseSpawnPosition() private FloatPosition ChooseSpawnPosition()
{ {
List<TilePosition> candidates = new(); List<TilePosition> candidates = new();
@ -33,12 +33,12 @@ internal sealed class SpawnQueue(TankManager tanks, MapService map) : ITickStep
if (map.IsCurrentlyWall(tile)) if (map.IsCurrentlyWall(tile))
continue; continue;
// TODO: check tanks // TODO: check tanks and bullets
candidates.Add(tile); candidates.Add(tile);
} }
var chosenTile = candidates[Random.Shared.Next(candidates.Count)]; var chosenTile = candidates[Random.Shared.Next(candidates.Count)];
return new PixelPosition( return new FloatPosition(
chosenTile.X * MapService.TileSize, chosenTile.X * MapService.TileSize,
chosenTile.Y * MapService.TileSize chosenTile.Y * MapService.TileSize
); );

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@ -1,20 +1,70 @@
using System.Collections; using System.Collections;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using TanksServer.Models; using TanksServer.Models;
namespace TanksServer.Services; namespace TanksServer.Services;
internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank> internal sealed class TankManager(ILogger<TankManager> logger, IOptions<TanksConfiguration> options)
: ITickStep, IEnumerable<Tank>
{ {
private readonly ConcurrentBag<Tank> _tanks = new(); private readonly ConcurrentBag<Tank> _tanks = new();
private readonly TanksConfiguration _config = options.Value;
public void Add(Tank tank) public void Add(Tank tank)
{ {
logger.LogInformation("Tank added"); logger.LogInformation("Tank added for player {}", tank.Owner.Id);
_tanks.Add(tank); _tanks.Add(tank);
} }
public Task TickAsync()
{
foreach (var tank in _tanks)
{
TryMoveTank(tank);
}
return Task.CompletedTask;
}
private bool TryMoveTank(Tank tank)
{
logger.LogTrace("moving tank for player {}", tank.Owner.Id);
var player = tank.Owner;
// move turret
if (player.Controls.TurnLeft) Rotate(tank, -_config.TurnSpeed);
if (player.Controls.TurnRight) Rotate(tank, +_config.TurnSpeed);
if (player.Controls is { Forward: false, Backward: false })
return false;
var direction = player.Controls.Forward ? 1 : -1;
var angle = tank.Rotation / 16d * 2d * Math.PI;
var newX = tank.Position.X + Math.Sin(angle) * direction * _config.MoveSpeed;
var newY = tank.Position.Y - Math.Cos(angle) * direction * _config.MoveSpeed;
return TryMove(tank, newX, newY)
|| TryMove(tank, newX, tank.Position.Y)
|| TryMove(tank, tank.Position.X, newY);
}
private static bool TryMove(Tank tank, double newX, double newY)
{
// TODO implement
tank.Position = new FloatPosition(newX, newY);
return true;
}
private void Rotate(Tank t, double speed)
{
var newRotation = (t.Rotation + speed + 16) % 16;
logger.LogTrace("rotating tank for {} from {} to {}", t.Owner.Id, t.Rotation, newRotation);
t.Rotation = newRotation;
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator(); public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator();
} }

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@ -1,8 +0,0 @@
{
"Logging": {
"LogLevel": {
"Default": "Debug",
"Microsoft.AspNetCore": "Information"
}
}
}

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@ -2,7 +2,8 @@
"Logging": { "Logging": {
"LogLevel": { "LogLevel": {
"Default": "Information", "Default": "Information",
"Microsoft.AspNetCore": "Warning" "Microsoft.AspNetCore": "Warning",
"TanksServer": "Trace"
} }
}, },
"AllowedHosts": "*", "AllowedHosts": "*",

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@ -20,8 +20,6 @@ function drawPixelsToCanvas(pixels: Uint8Array, canvas: HTMLCanvasElement) {
const imageData = drawContext.getImageData(0, 0, canvas.width, canvas.height, {colorSpace: 'srgb'}); const imageData = drawContext.getImageData(0, 0, canvas.width, canvas.height, {colorSpace: 'srgb'});
const data = imageData.data; const data = imageData.data;
console.log('draw', {width: canvas.width, height: canvas.height, dataLength: data.byteLength});
for (let y = 0; y < canvas.height; y++) { for (let y = 0; y < canvas.height; y++) {
const rowStartPixelIndex = y * pixelsPerRow; const rowStartPixelIndex = y * pixelsPerRow;
for (let x = 0; x < canvas.width; x++) { for (let x = 0; x < canvas.width; x++) {

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@ -42,7 +42,6 @@ export default function Controls({playerId}: {
return; return;
const message = new Uint8Array([typeCode, value]); const message = new Uint8Array([typeCode, value]);
console.log('input', message);
sendMessage(message); sendMessage(message);
}; };

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@ -1,75 +0,0 @@
import './controls.css';
const body = document.querySelector('body');
const splash = document.querySelector('.splash');
if (!splash || !body)
throw new Error('required element not found');
splash.addEventListener('transitionend', function () {
body.classList.remove('was-killed');
});
const connection = new WebSocket(`ws://${window.location.hostname}:3000`);
connection.binaryType = 'blob';
connection.onmessage = function (message) {
message = JSON.parse(message.data);
console.log('got message', {message});
if (message.type === 'shot')
body.classList.add('was-killed');
};
connection.onerror = event => {
console.log('error', event);
alert('connection error');
};
connection.onclose = event => {
console.log('closed', event);
alert('connection closed - maybe a player with this name is already connected');
};
const keyEventListener = (type) => (event) => {
if (event.defaultPrevented)
return;
const controls = {
'ArrowLeft': 'left',
'ArrowUp': 'up',
'ArrowRight': 'right',
'ArrowDown': 'down',
'Space': 'shoot',
'KeyW': 'up',
'KeyA': 'left',
'KeyS': 'down',
'KeyD': 'right',
};
const value = controls[event.code];
if (!value)
return;
send({type, value});
};
connection.onopen = () => {
let name = getPlayerName();
send({type: 'name', value: name});
window.onkeyup = keyEventListener('input-off');
window.onkeydown = keyEventListener('input-on');
console.log('connection opened, game ready');
};
function getPlayerName() {
let name;
while (!name)
name = prompt('Player Name');
return name;
}
function send(obj) {
connection.send(JSON.stringify(obj));
}

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@ -1,7 +1,12 @@
import { defineConfig } from 'vite' import {defineConfig} from 'vite';
import react from '@vitejs/plugin-react' import react from '@vitejs/plugin-react';
// https://vitejs.dev/config/ // https://vitejs.dev/config/
export default defineConfig({ export default defineConfig({
plugins: [react()], plugins: [react()],
})
build: {
outDir: '../TanksServer/client',
emptyOutDir: true
}
});