tank movement (without collision)

This commit is contained in:
Vinzenz Schroeter 2024-04-07 17:17:11 +02:00
parent a3bd582b2e
commit 54b840da3e
18 changed files with 321 additions and 254 deletions

View file

@ -20,7 +20,7 @@ internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedSer
{
foreach (var step in _steps)
await step.TickAsync();
await Task.Delay(1000);
await Task.Delay(1000/25);
}
}

View file

@ -75,14 +75,17 @@ internal sealed class PixelDrawer : ITickStep
{
foreach (var tank in _tanks)
{
var pos = new PixelPosition((int)tank.Position.X, (int)tank.Position.Y);
var rotationVariant = (int)Math.Floor(tank.Rotation);
for (var dy = 0; dy < MapService.TileSize; dy++)
{
var rowStartIndex = (tank.Position.Y + dy) * MapService.PixelsPerRow;
var rowStartIndex = (pos.Y + dy) * MapService.PixelsPerRow;
for (var dx = 0; dx < MapService.TileSize; dx++)
{
var i = rowStartIndex + tank.Position.X + dx;
buf.Pixels[i] = TankSpriteAt(dx, dy, tank.Rotation);
var i = rowStartIndex + pos.X + dx;
if (TankSpriteAt(dx, dy, rotationVariant))
buf.Pixels[i] = true;
}
}
}
@ -91,8 +94,13 @@ internal sealed class PixelDrawer : ITickStep
private bool TankSpriteAt(int dx, int dy, int tankRotation)
{
var x = tankRotation % 4 * (MapService.TileSize + 1);
var y = tankRotation / 4 * (MapService.TileSize + 1);
return _tankSprite[(y + dy) * _tankSpriteWidth + x + dx];
var y = (int)Math.Floor(tankRotation / 4d) * (MapService.TileSize + 1);
var index = (y + dy) * _tankSpriteWidth + x + dx;
if (index < 0 || index > _tankSprite.Length)
Debugger.Break();
return _tankSprite[index];
}
private static DisplayPixelBuffer CreateGameFieldPixelBuffer()

View file

@ -21,7 +21,7 @@ internal sealed class SpawnQueue(TankManager tanks, MapService map) : ITickStep
return Task.CompletedTask;
}
private PixelPosition ChooseSpawnPosition()
private FloatPosition ChooseSpawnPosition()
{
List<TilePosition> candidates = new();
@ -33,12 +33,12 @@ internal sealed class SpawnQueue(TankManager tanks, MapService map) : ITickStep
if (map.IsCurrentlyWall(tile))
continue;
// TODO: check tanks
// TODO: check tanks and bullets
candidates.Add(tile);
}
var chosenTile = candidates[Random.Shared.Next(candidates.Count)];
return new PixelPosition(
return new FloatPosition(
chosenTile.X * MapService.TileSize,
chosenTile.Y * MapService.TileSize
);

View file

@ -1,20 +1,70 @@
using System.Collections;
using System.Collections.Concurrent;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank>
internal sealed class TankManager(ILogger<TankManager> logger, IOptions<TanksConfiguration> options)
: ITickStep, IEnumerable<Tank>
{
private readonly ConcurrentBag<Tank> _tanks = new();
private readonly TanksConfiguration _config = options.Value;
public void Add(Tank tank)
{
logger.LogInformation("Tank added");
logger.LogInformation("Tank added for player {}", tank.Owner.Id);
_tanks.Add(tank);
}
public Task TickAsync()
{
foreach (var tank in _tanks)
{
TryMoveTank(tank);
}
return Task.CompletedTask;
}
private bool TryMoveTank(Tank tank)
{
logger.LogTrace("moving tank for player {}", tank.Owner.Id);
var player = tank.Owner;
// move turret
if (player.Controls.TurnLeft) Rotate(tank, -_config.TurnSpeed);
if (player.Controls.TurnRight) Rotate(tank, +_config.TurnSpeed);
if (player.Controls is { Forward: false, Backward: false })
return false;
var direction = player.Controls.Forward ? 1 : -1;
var angle = tank.Rotation / 16d * 2d * Math.PI;
var newX = tank.Position.X + Math.Sin(angle) * direction * _config.MoveSpeed;
var newY = tank.Position.Y - Math.Cos(angle) * direction * _config.MoveSpeed;
return TryMove(tank, newX, newY)
|| TryMove(tank, newX, tank.Position.Y)
|| TryMove(tank, tank.Position.X, newY);
}
private static bool TryMove(Tank tank, double newX, double newY)
{
// TODO implement
tank.Position = new FloatPosition(newX, newY);
return true;
}
private void Rotate(Tank t, double speed)
{
var newRotation = (t.Rotation + speed + 16) % 16;
logger.LogTrace("rotating tank for {} from {} to {}", t.Owner.Id, t.Rotation, newRotation);
t.Rotation = newRotation;
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator();
}