tank movement (without collision)
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18 changed files with 321 additions and 254 deletions
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@ -20,7 +20,7 @@ internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedSer
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{
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foreach (var step in _steps)
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await step.TickAsync();
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await Task.Delay(1000);
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await Task.Delay(1000/25);
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}
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}
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@ -75,14 +75,17 @@ internal sealed class PixelDrawer : ITickStep
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{
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foreach (var tank in _tanks)
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{
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var pos = new PixelPosition((int)tank.Position.X, (int)tank.Position.Y);
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var rotationVariant = (int)Math.Floor(tank.Rotation);
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for (var dy = 0; dy < MapService.TileSize; dy++)
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{
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var rowStartIndex = (tank.Position.Y + dy) * MapService.PixelsPerRow;
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var rowStartIndex = (pos.Y + dy) * MapService.PixelsPerRow;
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for (var dx = 0; dx < MapService.TileSize; dx++)
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{
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var i = rowStartIndex + tank.Position.X + dx;
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buf.Pixels[i] = TankSpriteAt(dx, dy, tank.Rotation);
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var i = rowStartIndex + pos.X + dx;
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if (TankSpriteAt(dx, dy, rotationVariant))
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buf.Pixels[i] = true;
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}
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}
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}
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@ -91,8 +94,13 @@ internal sealed class PixelDrawer : ITickStep
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private bool TankSpriteAt(int dx, int dy, int tankRotation)
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{
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var x = tankRotation % 4 * (MapService.TileSize + 1);
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var y = tankRotation / 4 * (MapService.TileSize + 1);
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return _tankSprite[(y + dy) * _tankSpriteWidth + x + dx];
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var y = (int)Math.Floor(tankRotation / 4d) * (MapService.TileSize + 1);
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var index = (y + dy) * _tankSpriteWidth + x + dx;
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if (index < 0 || index > _tankSprite.Length)
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Debugger.Break();
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return _tankSprite[index];
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}
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private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
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@ -21,7 +21,7 @@ internal sealed class SpawnQueue(TankManager tanks, MapService map) : ITickStep
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return Task.CompletedTask;
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}
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private PixelPosition ChooseSpawnPosition()
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private FloatPosition ChooseSpawnPosition()
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{
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List<TilePosition> candidates = new();
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@ -33,12 +33,12 @@ internal sealed class SpawnQueue(TankManager tanks, MapService map) : ITickStep
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if (map.IsCurrentlyWall(tile))
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continue;
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// TODO: check tanks
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// TODO: check tanks and bullets
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candidates.Add(tile);
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}
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var chosenTile = candidates[Random.Shared.Next(candidates.Count)];
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return new PixelPosition(
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return new FloatPosition(
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chosenTile.X * MapService.TileSize,
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chosenTile.Y * MapService.TileSize
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);
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@ -1,20 +1,70 @@
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using System.Collections;
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using System.Collections.Concurrent;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Options;
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank>
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internal sealed class TankManager(ILogger<TankManager> logger, IOptions<TanksConfiguration> options)
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: ITickStep, IEnumerable<Tank>
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{
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private readonly ConcurrentBag<Tank> _tanks = new();
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private readonly TanksConfiguration _config = options.Value;
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public void Add(Tank tank)
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{
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logger.LogInformation("Tank added");
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logger.LogInformation("Tank added for player {}", tank.Owner.Id);
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_tanks.Add(tank);
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}
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public Task TickAsync()
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{
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foreach (var tank in _tanks)
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{
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TryMoveTank(tank);
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}
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return Task.CompletedTask;
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}
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private bool TryMoveTank(Tank tank)
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{
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logger.LogTrace("moving tank for player {}", tank.Owner.Id);
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var player = tank.Owner;
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// move turret
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if (player.Controls.TurnLeft) Rotate(tank, -_config.TurnSpeed);
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if (player.Controls.TurnRight) Rotate(tank, +_config.TurnSpeed);
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if (player.Controls is { Forward: false, Backward: false })
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return false;
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var direction = player.Controls.Forward ? 1 : -1;
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var angle = tank.Rotation / 16d * 2d * Math.PI;
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var newX = tank.Position.X + Math.Sin(angle) * direction * _config.MoveSpeed;
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var newY = tank.Position.Y - Math.Cos(angle) * direction * _config.MoveSpeed;
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return TryMove(tank, newX, newY)
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|| TryMove(tank, newX, tank.Position.Y)
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|| TryMove(tank, tank.Position.X, newY);
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}
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private static bool TryMove(Tank tank, double newX, double newY)
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{
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// TODO implement
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tank.Position = new FloatPosition(newX, newY);
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return true;
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}
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private void Rotate(Tank t, double speed)
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{
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var newRotation = (t.Rotation + speed + 16) % 16;
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logger.LogTrace("rotating tank for {} from {} to {}", t.Owner.Id, t.Rotation, newRotation);
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t.Rotation = newRotation;
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}
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator();
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}
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