move a bunch of stuff into subfolders
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8f281d65b2
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13 changed files with 44 additions and 27 deletions
37
TanksServer/Services/GameTickService.cs
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37
TanksServer/Services/GameTickService.cs
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using Microsoft.Extensions.Hosting;
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namespace TanksServer.Services;
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internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedService
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{
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private readonly CancellationTokenSource _cancellation = new();
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private readonly List<ITickStep> _steps = steps.ToList();
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private Task? _run;
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public Task StartAsync(CancellationToken cancellationToken)
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{
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_run = RunAsync();
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return Task.CompletedTask;
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}
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private async Task RunAsync()
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{
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while (!_cancellation.IsCancellationRequested)
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{
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foreach (var step in _steps)
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await step.TickAsync();
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await Task.Delay(1000);
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}
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}
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public async Task StopAsync(CancellationToken cancellationToken)
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{
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await _cancellation.CancelAsync();
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if (_run != null) await _run;
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}
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}
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public interface ITickStep
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{
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Task TickAsync();
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}
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56
TanksServer/Services/MapDrawer.cs
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56
TanksServer/Services/MapDrawer.cs
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namespace TanksServer.Services;
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internal class MapDrawer(MapService map):ITickStep
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{
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private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
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private void DrawInto(DisplayPixelBuffer buf)
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{
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for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
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for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
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{
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if (!map.IsCurrentlyWall(tileX, tileY))
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continue;
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var absoluteTilePixelY = tileY * MapService.TileSize;
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for (var pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
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{
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var absoluteRowStartPixelIndex = (absoluteTilePixelY + pixelInTileY) * MapService.PixelsPerRow
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+ tileX * MapService.TileSize;
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for (var pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
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buf.Pixels[absoluteRowStartPixelIndex + pixelInTileX] = pixelInTileX % 2 == pixelInTileY % 2;
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}
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}
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}
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private DisplayPixelBuffer CreateGameFieldPixelBuffer()
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{
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var data = new byte[10 + GameFieldPixelCount / 8];
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var result = new DisplayPixelBuffer(data)
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{
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Magic1 = 0,
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Magic2 = 19,
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X = 0,
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Y = 0,
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WidthInTiles = MapService.TilesPerRow,
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HeightInPixels = MapService.PixelsPerColumn
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};
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return result;
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}
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private DisplayPixelBuffer? _lastFrame;
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public DisplayPixelBuffer LastFrame
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{
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get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
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private set => _lastFrame = value;
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}
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public Task TickAsync()
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{
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var buffer = CreateGameFieldPixelBuffer();
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DrawInto(buffer);
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LastFrame = buffer;
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return Task.CompletedTask;
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}
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}
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42
TanksServer/Services/MapService.cs
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42
TanksServer/Services/MapService.cs
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namespace TanksServer.Services;
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internal class MapService
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{
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public const int TilesPerRow = 44;
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public const int TilesPerColumn = 20;
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public const int TileSize = 8;
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public const int PixelsPerRow = TilesPerRow * TileSize;
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public const int PixelsPerColumn = TilesPerColumn * TileSize;
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private readonly string _map =
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"""
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############################################
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#...................##.....................#
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#...................##.....................#
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#.....####......................####.......#
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#..........................................#
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#............###...........###.............#
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#............#...............#.............#
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#...##.......#...............#......##.....#
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#....#..............................#......#
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#....#..##......................##..#......#
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#....#..##......................##..#......#
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#....#..............................#......#
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#...##.......#...............#......##.....#
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#............#...............#.............#
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#............###...........###.............#
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#..........................................#
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#.....####......................####.......#
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#...................##.....................#
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#...................##.....................#
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############################################
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"""
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.ReplaceLineEndings(string.Empty);
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private char this[int tileX, int tileY] => _map[tileX + tileY * TilesPerRow];
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public bool IsCurrentlyWall(int tileX, int tileY)
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{
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return this[tileX, tileY] == '#';
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}
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}
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20
TanksServer/Services/ServicePointDisplay.cs
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20
TanksServer/Services/ServicePointDisplay.cs
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using System.Net.Sockets;
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using Microsoft.Extensions.Options;
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namespace TanksServer.Services;
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internal sealed class ServicePointDisplay(IOptions<ServicePointDisplayConfiguration> options)
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{
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private readonly UdpClient _udpClient = new(options.Value.Hostname, options.Value.Port);
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public ValueTask<int> Send(DisplayPixelBuffer buffer)
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{
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return _udpClient.SendAsync(buffer.Data);
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}
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}
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internal sealed class ServicePointDisplayConfiguration
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{
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public string Hostname { get; set; } = string.Empty;
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public int Port { get; set; }
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}
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